Trolls


Trolls are giant humanoids.

Humanoids usually have two arms, two legs, and one head, or a human-like torso, arms, and a head. Humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They are usually Small or Medium (with the exception of giants).

Humanoids breathe, eat, and sleep.

A giant is a humanoid creature of great strength, usually of at least Large size. Giants have low-light vision.

Trolls possess incredibly sharp claws and amazing regenerative powers, allowing them to recover from nearly any wound. They are stooped, fantastically ugly, and astonishingly strong – combined with their claws, their strength allows them to literally tear apart flesh to feed their voracious appetites. Trolls stand about 14 feet tall, but their hunched postures often make them appear shorter. An adult troll weighs around 1,000 pounds.

If it hits with both claws at the same time, a troll can cause tremendous damage by latching onto the opponent’s body and tearing flesh.

A troll’s appetite and its regenerative power make it a fearless combatant, ever prepared to charge headlong at the nearest living creature and attack with all of its fury. Only fire seems to cause a troll to hesitate, but even this mortal threat is not enough to stop a troll’s advance. Those who commonly battle trolls know to locate and burn any pieces after a fight, for even the smallest scrap of flesh can regrow a full-size troll given enough time. Fortunately, only the largest part of a troll regrows in this way.

A troll is difficult to kill. Trolls heal damage fast, but they cannot die as long as their regeneration is still functioning (although trolls still fall unconscious when severely injured). Acid or fire attacks cause a troll’s regeneration to stop functioning following the attack. For a short time, the troll does not heal and can die normally.

Attack forms that don’t deal damage are not healed by regeneration. Regeneration also does not restore damage lost from starvation, thirst, or suffocation. Trolls can regrow lost portions of their bodies and can reattach lost body parts if they are brought together after severing. Severed parts that are not reattached wither and die normally.

Trolls have darkvision.

Despite their cruelty in combat, trolls are surprisingly tender and kind to their own young. Female trolls work as a group, spending a great deal of time teaching young trolls to hunt and fend for themselves before sending them off to find their own territories. A male troll tends to live a solitary existence, partnering with a female for only a brief time to mate. All trolls spend most of their time hunting for food, as they must consume vast amounts each day or face starvation. Due to this need, most trolls stake out large territories as their own, and fights between rivals are quite common. While these are usually nonlethal, trolls are aware of each others’ weaknesses and will use such knowledge to kill their own kind if food is scarce.

A troll can detect approaching enemies, sniff out hidden foes, and track by sense of smell. Trolls can identify familiar odors just as humans do familiar sights.

A troll can detect opponents by sense of smell. If the opponent is upwind, the range increases; if downwind, it drops. Strong scents, such as smoke or rotting garbage, can be detected at longer ranges. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at even longer ranges.

When a troll detects a scent, it doesn’t know the exact location of the source – only its presence somewhere within range. A troll can note the direction of the scent though. When the troll is next to the source, it pinpoints the source’s location.

A troll can follow tracks by smell. The difficulty increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. Trolls tracking by scent ignore the effects of surface conditions and poor visibility.

Scrags

Dwelling in both fresh and salt water, these cousins of the troll are aquatic and amphibious. A scrag’s regeneration only works if it is in contact with water. Scrags dwell in any body of water in any climate, though they are most common in cold northern rivers and lakes and are less bestial in appearance than their terrestrial cousins, though no less violent.

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