Skull Ripper
Skull rippers are constructs.
A construct is an animated
object or artificially created creature.
They have low-light vision.
Constructs have darkvision.
They have immunity to all mind-affecting effects (charms,
compulsions, morale effects, patterns, and phantasms).
Constructs have immunity to bleed, disease, death effects,
necromancy effects, paralysis, poison, sleep effects, and stunning.
They cannot heal damage on their own, but often can be
repaired via exposure to a certain kind of effect or through the use of the
Craft Construct feat. Constructs can also be healed through spells such as make
whole. A construct with the fast healing special quality still benefits
from that quality.
Constructs are not subject to ability damage, ability drain,
fatigue, exhaustion, energy drain, or nonlethal damage.
They are immune to any effect that requires a Fortitude save
(unless the effect also works on objects, or is harmless).
Constructs are not at risk of death from massive damage.
They are immediately destroyed when reduced to 0 hit points or less.
A construct cannot be raised or resurrected.
A construct is hard to destroy, and is more robust based on
size.
Constructs do not breathe, eat, or sleep.
Skull rippers were once guardians of the dead, the grim
custodians of the great ossuaries of Thassilon. Although most skull rippers are
discovered in ancient tombs and sepulchers, occasionally a geological upheaval
or massive flood destroys a hidden catacomb or leaves a skull ripper stranded.
In these cases, the construct emerges and ventures forth into the world above,
harvesting skulls and causing widespread panic as it searches for a new tomb to
guard.
A skull ripper is an expert at collecting its favorite
trophies – skulls. Once it has pinned a foe, it can attempt to behead the
victim with a single gut-wrenching rip of its claws. This attempt is made as
part of the grapple check to maintain an existing pin. This damage may tear the
victim’s head form its body, which results in instant death for most creatures.
A skull ripper can crush an opponent, dealing bludgeoning
damage, when it makes a successful grapple check (in addition to any other effects
caused by a successful check, including additional damage).
A skull ripper is made form
the carcasses of dead vermin and skulls, either harvested by the creator or
purchased from shady adventurers.
If a skull ripper hits with its claws, it deals normal
damage and attempts to start a grapple without provoking an attack of
opportunity. Grab can only be used against targets of a size equal to or
smaller than the skull ripper. A skull ripper can conduct the grapple normally,
or simply use its tentacles to hold the opponent. If it chooses to do the
latter, it’s harder to make and maintain the grapple, but does not gain the
grappled condition itself. Each successful grapple check it makes automatically
deals damage.
A skull ripper can poison those it stings. Poisons can be
removed through neutralize poison and
similar effects.
A skull ripper ignores damage from most weapons and natural
attacks. Wounds heal immediately, or the weapon bounces off harmlessly. It can
take normal damage from energy attacks (even nonmagical ones), spells,
spell-like abilities, and supernatural abilities. Adamantine weapons can damage
a skull ripper normally.
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