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Showing posts with the label magic items

Sadist's Lash

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Aura strong abjuration and conjuration; CL 11th Slot none; Price 22,301 gp;  Weight 1 lb. A sadist's lash is a long whip of thin strips of leather. Created originally by a special sect of wizards who served under Runelord Sorshen, sadist's lashes swiftly became quite popular throughout Thassilon. The lash acts as a +1 wounding whip , and also aids enchantment spells in two ways. First, it can deliver enchantment spells with a range of touch as if the wielder had touched the creature struck. Additionally, any creature that takes damage from a sadist's lash  takes a -5 penalty on Will saves against enchantment effects created by the wielder of the lash for 1 minute unless it succeeds at a DC 15 Will save. Construction Craft Magic Arms and Armor, dominate person ; Cost 11,301 gp

Revelation Quill

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Aura strong divination Slot none; Weight 3 lbs. The first revelation quills were created by the followers of the Peacock Spirit. Since the fall of Thassilon, the method for creating them has been lost. The few revelation quills that remain today continue to function, drawing their revelations, it is said, from the Peacock Spirit itself. The quill is fashioned form a peacock's tail feather. Its nib is made of bone, and when held in one's hand, the quill seems strangely heavy. If placed in an empty vial or other glass container of similar size and left there for an hour, a revelation quill fills that container with ink. The ink created is of a random color 50% of the time, otherwise the ink is black. While a revelation quill can certainly function as a standard writing implement, its true strength lies in its ability to answer questions. Once per day, if the user concentrates on a specific future goal, event, or activity occurring within the coming week, the revelation quill take...

Fanged Falchion

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Aura moderate transmutation [evil]; CL 11th Slot none; Price 22,375 gp; Weight 8 lbs. The blade of this brutal-looking falchion is serrated, forming the fangs of the stylized etching of a jackal's profile on the shimmering metal. Such weapons are fashioned in honor of Lamashtu and are favored by her most powerful cultists as weapons not only for battle, but also for sacrifice. A fanged falchion is a +1 unholy falchion and wounds caused by the weapon's serrated edge are horrifically ragged and bleed profusely. Whenever a fanged falchion 's wielder scores a successful critical hit with it, the sword's blade animates and "chews" at its victim. In addition to doing damage for the critical hit, this horrific chewing deals 2 points of Constitution damage and stuns the victim for 1 round (Fort DC 15 negates). Creatures immune to critical hits are immune to this Constitution damage and the stun effect. Construction Craft Magic Arms and Armor, harm, unholy blight, crea...

Robe of Runes

Aura strong transmutation; CL 13th Slot body; Price 44,000 gp; Weight 1 lb This robe is made of crimson silk and emblazoned with dozens of spindly Thassilonian runes, each symbolizing a different type of magical effect or syllable of power. Though favored by wizards, this robe can provide some benefit to any spellcasting creature. While worn, it grants a +4 enhancement bonus to Intelligence and allows the wearer to recall, as a free action, up to four levels of spells per day that he had prepared and then cast. Each time a spell is recalled and prepared again in this manner, the sudden rush of magical energy infuses the wearer with power. For 1 round after recalling a spell, the wearer's spell save DCs and attack rolls made with spells gain a +2 enhancement bonus. Construction Craft Wondrous Item, fox's cunning, limited wish; Cost 22,000 gp

Fog-Cutting Lenses

Aura faint transmutation; CL 5th Slot  eyes; Price  8,000 gp; Weight 1 lb. These goggles are made of carefully-polished rock crystal, with frames of polished brass and a simple leather strap and buckle sized for a giant's head (but easily adjustable for smaller wearers). The goggles allow the wearer to see through magical and normal fogs, mists, and similar obscurement. They do not confer darkvision or low-light vision. Further, the goggles distort and skew vision strangely, causing a -4 penalty on Perception checks. Construction Craft Wondrous Item, darkvision, fog cloud ; Cost 4,000 gp

Runechill Hatchet

Aura moderate necromancy; CL 5th Slot none; Price 5,312 gp; Weight 6 lbs. Runechill hatchets  are sized for Large creatures, but resize so they can be wielded by Medium creatures as battleaxes or Small creatures as greataxes. Their blades are jagged and carved with Thassilonian runes, and the weapons always feel cold to the touch. A runechill hatchet otherwise functions as a +1 battleaxe , but once per day as a free action, its wielder can cause the runes on the blade to flare up with flickering blue light. For the next 5 rounds, the axe deals an additional +1d6 points of negative energy damage on a hit. Any creature that takes any amount of this additional negative energy damage must also succeed at a DC 12 Fortitude save or take 1 point of Strength damage. An undead creature struck by a runechill hatchet does not gain this negative energy as healing, but instead must make a DC 12 Will saving throw or flee as if panicked for 1d4+5 rounds. Construction Craft Magic Arms and Armor, c...

Staff of Heaven and Earth

Aura strong transmutation; CL 9th Slot none; Price 54,000 gp; Weight 5 lbs. Topped by a swirling cloudy stone and wrapped in black iron filigree, this staff allows the use of the following spells: Gust of wind (1 charge) Stone shape (1 charge) Air walk (2 charges) Control winds (2 charges) Spike stones (2 charges) Construction Craft Staff, air walk, control winds, gust of wind, spike stones, stone shape ; Cost 27,000 gp

Boots of the Mire

Aura faint (abjuration and transmutation); CL 5th Slot feet; Price 3,500 gp; Weight 1 lb. These soft leather boots confer several powers upon the wearer. First, he is granted the power to walk on water in swampy environments, provided the water is no deeper than 5 feet - this effectively lets him move through swampy terrain and mud at no cost to his speed. He leaves no tracks or other sign of his passage as long as he's in swampy terrain, and never becomes uncomfortable or wet from rain, fog, or other forms of non-freezing precipitation. Finally, the boots grant him a +2 resistance bonus on all Fortitude saves made against poison and disease. Construction Requirements Craft Wondrous Items, endure elements, pass without trace, resistance, water walk ; Cost 1,750 gp

Snakeskin Tunic

Aura moderate abjuration and transmutation; CL 8th Slot chest; Price 8,000 gp; Weight 2 lbs. A snakeskin tunic is a tight, form-fitting shirt crafted from the scales of a giant snake. When worn, it grants a +1 armor bonus to AC, a +2 enhancement bonus to Dexterity, and a +2 resistance bonus on saving throws against poison. Construction Requirements Craft Wondrous Item, cat's grace, delay poison ; Cost 4,000 gp

Medusa Mask

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Aura moderate transmutation; CL 11th Slot head; Price 10,000 gp; Weight 1 lb. This intricate mask is made of gold-plated iron. Writhing snake tails radiate form a gemstone upon the brow, almost as if they were medusalike hair. The mask grants a +4 bonus on all saving throws against visual effects, including gaze attacks and sight-based illusions. Once per day as a standard action, the wearer can cause the central gemstone to glow with pale green light, at which point she may target any one creature within 30 feet. The targeted creature must succeed at a DC 15 Fortitude save or be petrified for 1 minute, as if by flesh to stone . Construction Requirements Craft Wondrous Item, flesh to stone, resistance ; Cost 5,000 gp

Impaler of Thorns

Aura moderate enchantment; CL 7th Slot none; Price 9,000 gp; Weight 9 lbs. The impaler of thorns is an ancient weapon dating back to Thassilonian times, when it was often used by city guards to aid in breaking up civil unrest. An impaler's shaft is made of darkwood, and its head is a thornlike, wide-bladed barb. When an impaler of thorns is used in combat, its successful critical hits are accompanied by an unsettling screech, as of some wild beast in anger. An impaler of thorns is a +1 longspear . Once per day as it strikes a foe, the wielder can cause it (as a free action) to unleash a 30-foot-radius burst of despair that affects all creatures not wielding an impaler of thorns . Creatures affected must succeed at DC 16 Will saves or become overwhelmed with sadness and despair, taking -2 penalties on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls for 6 minutes. The target struck when this effect is triggered must also succeed at a second D...

Skinsaw Mask

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Aura faint necromancy [evil]; CL 3rd Slot head; Price 1,500 gp; Weight 1 lb. This hideous mask resembles a patchwork, deformed face, with one bulbous eye, a grimacing mouth with long teeth, and a flat nose. When worn, the mask fills the wearer's mind with hideous whispers and images of murder and violence. It heightens the wearer's ability to sense fear. He can smell the cold sweat brought on by terror and hear the thundering beating of a frightened heart. Further, fresh blood glows brightly to him, to the extent that he can see the shimmering traceries of living circulatory systems pumping away in the bodies of those around him. These enhancements grant +2 competence bonuses on Perception checks against creatures that aren't immune to fear. Further, the ability to plainly see the map of targets' arteries and veins grants the wearer a +1 profane bonus on damage with slashing weapons made against living creatures. Wearing a skinsaw mask leaves hideous mental sca...

Reaper's Mask

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Aura moderate enchantment [evil]; CL 7th Slot head; Price 12,000 gp; Weight 1 lb. This disturbing mask appears as a single long strip of pliant human skin, stitched into a widening spiral by black thread. Gaps between the stitching allow the wearer to see and breathe through the unsettling mask. A reaper's mask functions identically to a skinsaw mask , but also allows the wearer to cast confusion twice per day. Construction Requirements Craft Wondrous Item, confusion, deathwatch ; Cost 6,000 gp

Dust of Envy

Aura moderate abjuration; CL 6th Slot amulet; Price 900 gp; Weight - Upon a frail silver chain dangles a tiny crystalline phial filled with light blue dust. When one shatters the phial, it releases a potent flash of abjuration magic that affects all evocation and necromancy magic in a 30-foot-radius with a targeted dispel magic . Each phial holds one use of the dust and, once used, the item is destroyed. This phial can be used as a thrown weapon (CR 141). While legends credit Runelord Belimarius with creating dust of envy , further historical accounts imply that the remaining runelords also uncovered the secrets of making their own virtue-related dusts - all of which activate under similar circumstances and produce similar effects, being attuned to a specific sin and targeting spells of the schools related to the two opposing sins. Construction Requirements Craft Wondrous Item, dispel magic ; Cost 450 gp

Stalker's Mask

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Aura faint illusion [evil]; CL 5th Slot head; Price 3,500 gp; Weight  1 lb. This mask is crafted from preserved sections harvested from several different human faces, draped one over another almost like scales and leaving the eyes and mouth exposed - the overall effect is similar to that of a scaled skull. When worn, the mask desaturates the wearer's color, making him appear insubstantial and shadowy and granting a +5 competence bonus on Stealth checks. Once per day as a full-round action, the wearer may cause the mask's features to take on the appearance of any creature of the wearer's basic size and shape within 60 feet that he observes, allowing the wearer to adopt that creature's appearance and giving him a +10 bonus on Disguise checks made to appear as the creature. As long as he wears this guise, the wearer gains a +2 bonus on attack rolls and weapon damage rolls made against the creature he is disguised as, as the masks builds upon the wearer's rage ...

Sihedron Medallion

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Aura faint necromancy; CL 5th Slot neck; Price 3,500 gp; Weight - This medallion hangs on a leather cord, a silver disc inscribed with the Sihedron. While worn, a Sihedron medallion grants its wearer a +1 resistance bonus on all saving throws. Once per day, as a free action, it may be commanded to bestow the effects of false life on the wearer. Placed on the neck of a dead body, a Sihedron medallion preserves the body indefinitely via a gentle repose effect. Construction Requirements Craft Wondrous Item, false life, gentle repose, resistance ; Cost 1,750 gp

Runewell, Minor

Runelord Alaznist, inspired by and jealous of Karzoug's success with the runewell of greed , experimented with variant runewells of her own design. Many of these minor runewells of wrath existed in her domain - with the only one found on mainland Avistan hidden in the Catacombs of Wrath under Sandpoint. Every time a creature with a wrathful soul dies within a mile of a minor runewell , it gains 1 wrath point. There's no limit to the number of wrath points the minor runewell can store. Each time the well's waters are drawn upon (as detailed below), a number of wrath points are expended. If enough points are expended to put its total at 0 or negative wrath points, the minor runewell deactivates, its waters fading away. Reactivating the minor runewell requires long-lost rituals - or the reactivation of a major runewell somewhere else in the world. Such an event restores a minor runewell of wrath to a starting level of 3 wrath points. A minor runewell is only 3 feet de...