Hounds of Tindalos
Hounds of Tindalos are evil extraplanar outsiders.
An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence.
Outsiders have darkvision.
Unlike most living creatures, an outsider does not have a
dual nature – its soul and body form one unit. When an outsider is slain, no
soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an outsider.
It takes a different magical effect, such as limited wish, wish, miracle, or true
resurrection to restore it to life. An outsider native to the Material
Plane can be raised, reincarnated, or resurrected just as other living
creatures can be.
Outsiders breathe, but do not need to eat or sleep (although
they can do so if they wish). Outsiders native to the Material Plane breathe,
eat, and sleep.
“Evil” creatures are usually outsiders native to the
evil-aligned outer planes. Evil outsiders are also called fiends. Any effect
that depends on alignment affects an “evil” creature as if the creature has an
evil alignment, no matter what its alignment actually is. An “evil” creature
overcomes damage reduction as if its natural weapons and any weapons it wields
are evil-aligned.
Extraplanar creatures are any creatures when they are on a
plane other than their native plane. A creature that travels the planes can
gain or lose this quality as it goes from plane to plane. Creatures not considered
as extraplanar are natives of the Material Plane, and they become extraplanar
if they leave the Material Plane. No creature is considered extraplanar when it
is on a transitive plane, such as the Astral Plane, the Ethereal Plane, or the
Plane of Shadow.
Hounds of Tindalos are otherworldly predators from beyond
the bounds of known reality, usually appearing only when summoned by reckless
spellcasters. Little is known about their nature outside of blood-spattered
notes and deranged writings of the nearly insane survivors of their attacks.
Although possessed of great cunning and cruel intellect, the hounds show no
evidence of understanding or communicating with mortals. They enter the physical
world on their own in pursuit of those who have trodden too much the netherways
beyond time and reality – time travelers (be it physical travel or simply
divinatory glimpses forward or backward in time) and creatures that teleport
without regard to how this movement impacts subtle magical currents in the
multiverse particularly draw their interest.
Hounds of Tindalos move through the dimensions in ways other
creatures cannot comprehend. They may use greater teleport (self only)
and plane shift (self only). A hound of Tindalos can use these powers
anywhere, but its destination point must be adjacent to a fixed angle or corner
in the physical environment, such as a wall, floor, or ceiling; temporary
angles created by cloth, flesh, or small items are not sufficient. It cannot
use these abilities to enter curved architecture or open outdoor environments.
Any non-outsider attempting to read the thoughts of a hound
of Tindalos or communicate with it telepathically takes nonlethal damage and
may become confused. This is a mind-affecting effect.
Hounds of Tindalos have spell-like abilities. Spell-like
abilities are magical and work just like spells (though they are not spells and
thus have no verbal, somatic, focus, or material components). They go away in
an antimagic field and are subject to
spell resistance if the spell the ability is based on would be subject to spell
resistance.
A spell-like ability usually has a limit on how often it can
be used. A spell-like ability that can be used at will has no use limit. Using
all spell-like abilities is a standard action, and doing so provokes attacks of
opportunity. It is possible to use a spell-like ability defensively and avoid
an attack of opportunity, just as when casting a spell. A spell-like ability
can be disrupted just as a spell can be. Spell-like abilities cannot be used to
counterspell, nor can they be counterspelled.
Hounds of Tindalos have ripping gazes. A creature that
succeeds on its save is immune to that hound’s gaze for 24 hours. Damage caused
by a ripping gaze can be defeated by damage reduction, but it bypasses DR/magic
and slashing.
Hounds of Tindalos ignore damage from most weapons and
natural attacks. Wounds heal immediately, or the weapon bounces off harmlessly.
They can take normal damage from energy attacks (even nonmagical ones), spells,
spell-like abilities, and supernatural abilities. Magic weapons can damage hounds
of Tindalos normally.
Hounds of Tindalos are immune to mind-affecting effects and poison.
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