Hounds of Tindalos


Hounds of Tindalos are evil extraplanar outsiders.

An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence.

Outsiders have darkvision.

Unlike most living creatures, an outsider does not have a dual nature – its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider native to the Material Plane can be raised, reincarnated, or resurrected just as other living creatures can be.

Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Outsiders native to the Material Plane breathe, eat, and sleep.

“Evil” creatures are usually outsiders native to the evil-aligned outer planes. Evil outsiders are also called fiends. Any effect that depends on alignment affects an “evil” creature as if the creature has an evil alignment, no matter what its alignment actually is. An “evil” creature overcomes damage reduction as if its natural weapons and any weapons it wields are evil-aligned.

Extraplanar creatures are any creatures when they are on a plane other than their native plane. A creature that travels the planes can gain or lose this quality as it goes from plane to plane. Creatures not considered as extraplanar are natives of the Material Plane, and they become extraplanar if they leave the Material Plane. No creature is considered extraplanar when it is on a transitive plane, such as the Astral Plane, the Ethereal Plane, or the Plane of Shadow.

Hounds of Tindalos are otherworldly predators from beyond the bounds of known reality, usually appearing only when summoned by reckless spellcasters. Little is known about their nature outside of blood-spattered notes and deranged writings of the nearly insane survivors of their attacks. Although possessed of great cunning and cruel intellect, the hounds show no evidence of understanding or communicating with mortals. They enter the physical world on their own in pursuit of those who have trodden too much the netherways beyond time and reality – time travelers (be it physical travel or simply divinatory glimpses forward or backward in time) and creatures that teleport without regard to how this movement impacts subtle magical currents in the multiverse particularly draw their interest.

Hounds of Tindalos move through the dimensions in ways other creatures cannot comprehend. They may use greater teleport (self only) and plane shift (self only). A hound of Tindalos can use these powers anywhere, but its destination point must be adjacent to a fixed angle or corner in the physical environment, such as a wall, floor, or ceiling; temporary angles created by cloth, flesh, or small items are not sufficient. It cannot use these abilities to enter curved architecture or open outdoor environments.

Any non-outsider attempting to read the thoughts of a hound of Tindalos or communicate with it telepathically takes nonlethal damage and may become confused. This is a mind-affecting effect.

Hounds of Tindalos have spell-like abilities. Spell-like abilities are magical and work just like spells (though they are not spells and thus have no verbal, somatic, focus, or material components). They go away in an antimagic field and are subject to spell resistance if the spell the ability is based on would be subject to spell resistance.

A spell-like ability usually has a limit on how often it can be used. A spell-like ability that can be used at will has no use limit. Using all spell-like abilities is a standard action, and doing so provokes attacks of opportunity. It is possible to use a spell-like ability defensively and avoid an attack of opportunity, just as when casting a spell. A spell-like ability can be disrupted just as a spell can be. Spell-like abilities cannot be used to counterspell, nor can they be counterspelled.

Hounds of Tindalos have ripping gazes. A creature that succeeds on its save is immune to that hound’s gaze for 24 hours. Damage caused by a ripping gaze can be defeated by damage reduction, but it bypasses DR/magic and slashing.

Hounds of Tindalos ignore damage from most weapons and natural attacks. Wounds heal immediately, or the weapon bounces off harmlessly. They can take normal damage from energy attacks (even nonmagical ones), spells, spell-like abilities, and supernatural abilities. Magic weapons can damage hounds of Tindalos normally.

Hounds of Tindalos are immune to mind-affecting effects and poison.

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