Clockworks

Clockworks are constructs.

A construct is an animated object or artificially created creature.

They have low-light vision.

Constructs have darkvision.

They have immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).

Constructs have immunity to bleed, disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning.

They cannot heal damage on their own, but often can be repaired via exposure to a certain kind of effect or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole. A construct with the fast healing special quality still benefits from that quality.

Constructs are not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage.

They are immune to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).

Constructs are not at risk of death from massive damage. They are immediately destroyed when reduced to 0 hit points or less.

A construct cannot be raised or resurrected.

A construct is hard to destroy, and is more robust based on size.

Constructs do not breathe, eat, or sleep.

Clockworks are created through a fusion of magic and technology. They have the following traits unless otherwise noted.

Clockwork constructs must be wound with special keys in order to function. As a general rule, a fully wound clockwork can remain active for days, but shorter or longer durations are possible.

Clockwork constructs are vulnerable to electricity.

Clockwork constructs generally react much more quickly than other constructs.

The time and cost required to create a clockwork is 150% of normal.

Clockwork constructs are the technological cousins of golems, constructed with a combination of magic and precise technologies dependent upon the internal churning and turning of thousands of intricate springs, screws, and gears.

There are those who would scoff at the work of clockwork engineers, whose constructs seem at best merely imitations of the creations brought to life by practitioners of the purely arcane arts. However, those canny enough to realize the potential of clockwork engines know their true power to be both exotic and potent. In worlds where clockworks are common, these creatures can rival even the most powerful of golems for raw power. Massive giants comprising countless nuts and bolts have torn entire empires asunder. Time and time again, clockwork creatures have proven themselves a formidable presence in the face of more traditional rivals, and those who have born witness to the feats of these creatures know to hold their tongues before questioning the constructs’ power.


Clockwork Servants

Since clockwork engineers can’t always be present to make sure their devices are working at full capacity, the clockwork servant was invented to serve that role. Clockwork servants excel at repairing themselves and other clockworks on the battlefield, proving useful for skirmishes and campaigns alike.

Clockwork servants are adept at repairing other clockwork constructs. A clockwork servant can repair damage done to either itself or an adjacent clockwork creature, healing the target.

Rumors of clockwork servants with magically imparted intelligence persist among explorers of certain strange ruins – while no smarter than the average human, such “awakened” clockwork servants are said to serve in more complex roles than mere repair workers. An intelligent clockwork can speak one language.

A clockwork servant can launch a net from its shoulder. The launcher itself can contain up to five nets. Some clockwork servants are outfitted with masterwork or even magic nets.

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