Runeslaves
The symbols etched upon a runeslave’s body put great stress
on its physical form, choking its mind and ultimately killing the giant in
time. Each runeslave has a predominant Thassilonian rune associated with one
school of magic inscribed on its body. Traditionally, this rune is of a school
of magic directly opposed to the runelord the runeslave serves – as a sort of
brand of shame. The slow decay of a runeslave’s mental faculties manifests as a
gradual loss of life and sanity, represented by the accumulation of rune-shaped
scars all over the body. The disease has no additional physical or mental
effects until these magical runescars completely overwhelm their host, at which
point the accumulated pain the giant has endured since becoming a runeslave is
released in a fatal surge of unleashed suffering. All runeslaves are “infected”
with this disease. Only limited wish, miracle, or wish can
prevent or cure arcane decay, but in so doing removes all the runeslave powers,
reverting the runeslave back to the base creature. The decay can be delayed but
not cured.
Numerous severe-looking
runes spark and flicker upon a runeslave’s body, seemingly seared into the
creature’s flesh. One of the runes is larger and more prominent than the others
– this is always one of the runes of Thassilonian magic. Although a runeslave’s
mind is dulled, its muscles bulge grotesquely, as if barely contained beneath a
thin layer of skin, and such behemoths move with unnatural agility for
creatures of their ponderous size.
A runeslave can gain the benefits of the spell haste for a limited time. Using this ability makes the giant susceptible to arcane decay.
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