Forgefiends


Forgefiends are extraplanar earth outsiders.

An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence.

Outsiders have darkvision.

Unlike most living creatures, an outsider does not have a dual nature – its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider native to the Material Plane can be raised, reincarnated, or resurrected just as other living creatures can be.

Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Outsiders native to the Material Plane breathe, eat, and sleep.

Earth creatures are usually outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually can burrow, and most earth creatures can burrow through solid rock. Earth creatures that can burrow possess tremorsense.

Extraplanar creatures are any creatures when they are on a plane other than their native plane. A creature that travels the planes can gain or lose this quality as it goes from plane to plane. Creatures not considered as extraplanar are natives of the Material Plane, and they become extraplanar if they leave the Material Plane. No creature is considered extraplanar when it is on a transitive plane, such as the Astral Plane, the Ethereal Plane, or the Plane of Shadow.

Scanderigs, more commonly known as “forgefiends”, look like large, heavily armored, barrel-shaped giants, with enormous mouths in their bellies in addition to the normal-sized ones in their heads. They are native to the Plane of Earth, but sometimes make their way through subterranean portals into the Material Plane, where they gorge themselves on rich and relatively uncontested mineral veins. A forgefiend might live quite happily inside a mountain’s heart for centuries, only causing trouble when the ore runs out or interlopers attempt to mine its territory.

Forgefiends have spell-like abilities. Spell-like abilities are magical and work just like spells (though they are not spells and thus have no verbal, somatic, focus, or material components). They go away in an antimagic field and are subject to spell resistance if the spell the ability is based on would be subject to spell resistance.

A spell-like ability usually has a limit on how often it can be used. A spell-like ability that can be used at will has no use limit. Using all spell-like abilities is a standard action, and doing so provokes attacks of opportunity. It is possible to use a spell-like ability defensively and avoid an attack of opportunity, just as when casting a spell. A spell-like ability can be disrupted just as a spell can be. Spell-like abilities cannot be used to counterspell, nor can they be counterspelled.

A forgefiend’s bite attacks are treated as adamantine for the purposes of overcoming damage reduction.

A forgefiend can belch forth a searing pile of slag from its body maw. This blob of molten metal affects any area adjacent to the forgefiend. Any creature in this area takes fire damage. The slag quickly cools, forming a rugged pile of worthless scrap and misshapen metal that is treated as difficult terrain – this stuff crumbles to powder eventually.

When a forgefiend hits with a bite attack, it chews any armor worn by the target – this may grant the forgefiend a free sunder attempt against armor worn by the target.

Forgefiends are particularly feared in many dwarven societies. In addition to their penchant for destroying deep forges, they are often portrayed as boogeyman-like figures for frightening dwarven children and instilling good smithing habits – for it is said, “For every scrap of slag you waste, a scanderig is making haste. Those who use excessive ore find forgefiends scratching at their door!”

When the creature burrows, it can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing the burrowing creature flings it back, and may stun it.

Forgefiends are immune to fire and poison.

Forgefiends are resistant to acid and cold.

Forgefiend can see perfectly in darkness of any kind, including that created by deeper darkness.

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