Forgefiends
Forgefiends are extraplanar earth outsiders.
An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence.
Outsiders have darkvision.
Unlike most living creatures, an outsider does not have a
dual nature – its soul and body form one unit. When an outsider is slain, no
soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an outsider.
It takes a different magical effect, such as limited wish, wish, miracle, or true
resurrection to restore it to life. An outsider native to the Material
Plane can be raised, reincarnated, or resurrected just as other living
creatures can be.
Outsiders breathe, but do not need to eat or sleep (although
they can do so if they wish). Outsiders native to the Material Plane breathe,
eat, and sleep.
Earth creatures are usually outsiders with a connection to
the Elemental Plane of Earth. Earth creatures usually can burrow, and most
earth creatures can burrow through solid rock. Earth creatures that can burrow
possess tremorsense.
Extraplanar creatures are any creatures when they are on a
plane other than their native plane. A creature that travels the planes can
gain or lose this quality as it goes from plane to plane. Creatures not
considered as extraplanar are natives of the Material Plane, and they become
extraplanar if they leave the Material Plane. No creature is considered
extraplanar when it is on a transitive plane, such as the Astral Plane, the
Ethereal Plane, or the Plane of Shadow.
Scanderigs, more commonly known as “forgefiends”, look like
large, heavily armored, barrel-shaped giants, with enormous mouths in their
bellies in addition to the normal-sized ones in their heads. They are native to
the Plane of Earth, but sometimes make their way through subterranean portals
into the Material Plane, where they gorge themselves on rich and relatively
uncontested mineral veins. A forgefiend might live quite happily inside a
mountain’s heart for centuries, only causing trouble when the ore runs out or
interlopers attempt to mine its territory.
Forgefiends have spell-like abilities. Spell-like abilities
are magical and work just like spells (though they are not spells and thus have
no verbal, somatic, focus, or material components). They go away in an antimagic field and are subject to spell
resistance if the spell the ability is based on would be subject to spell
resistance.
A spell-like ability usually has a limit on how often it can
be used. A spell-like ability that can be used at will has no use limit. Using
all spell-like abilities is a standard action, and doing so provokes attacks of
opportunity. It is possible to use a spell-like ability defensively and avoid
an attack of opportunity, just as when casting a spell. A spell-like ability
can be disrupted just as a spell can be. Spell-like abilities cannot be used to
counterspell, nor can they be counterspelled.
A forgefiend’s bite attacks are treated as adamantine for
the purposes of overcoming damage reduction.
A forgefiend can belch forth a searing pile of slag from its
body maw. This blob of molten metal affects any area adjacent to the
forgefiend. Any creature in this area takes fire damage. The slag quickly
cools, forming a rugged pile of worthless scrap and misshapen metal that is
treated as difficult terrain – this stuff crumbles to powder eventually.
When a forgefiend hits with a bite attack, it chews any
armor worn by the target – this may grant the forgefiend a free sunder attempt
against armor worn by the target.
Forgefiends are
particularly feared in many dwarven societies. In addition to their penchant
for destroying deep forges, they are often portrayed as boogeyman-like figures
for frightening dwarven children and instilling good smithing habits – for it
is said, “For every scrap of slag you waste, a scanderig is making haste. Those
who use excessive ore find forgefiends scratching at their door!”
When the creature burrows, it can pass through stone, dirt,
or almost any other sort of earth except metal as easily as a fish swims
through water. If protected against fire damage, it can even glide through
lava. Its burrowing leaves behind no tunnel or hole, nor does it create any
ripple or other sign of its presence. A move earth spell cast on an area
containing the burrowing creature flings it back, and may stun it.
Forgefiends are immune to fire and poison.
Forgefiends are resistant to acid and cold.
Forgefiend can see perfectly in darkness of any kind, including that created by deeper darkness.
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