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Showing posts from April, 2020

Pixies

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Pixies are fey. A fey is a creature with supernatural abilities and connections to nature or to some other force or place. Fey are usually human-shaped. Fey have low-light vision. Fey breathe, eat, and sleep. Perhaps the best known and most elusive of all fey creatures, pixies live in the deepest, most pristine forests, but their insatiable curiosity often leads them far from home. Most pixies stand just over 2 feet tall – though they typically fly about the eye level of creatures they’re conversing with in order to maintain eye contact – and weigh about 30 pounds. Pixies talk quickly and easily become overexcited. A pixie remains invisible even when it attacks. This ability is constant, but the pixie can suppress or resume it as a free action. A pixie ignores damage from most weapons and natural attacks. Wounds heal immediately, or the weapon bounces off harmlessly. It can take normal damage from energy attacks (even nonmagical ones), spells, spell-like ab

Nymphs

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Nymphs are fey. A fey is a creature with supernatural abilities and connections to nature or to some other force or place. Fey are usually human-shaped. Fey have low-light vision. Fey breathe, eat, and sleep. Many have lost their lives in vain search of the beauty of the nymph, and many more to the madness and obsession their grace has upon minds and bodies unprepared for their companionship. Yet the nymph herself is not a cruel creature – a guardian of nature’s purest places and most beautiful realms, she treats those who respect her and her abode with kindness, and may even favor someone who takes her fancy with magical gifts. Yet those who would seek to abuse her or her home quickly find that behind her beauty is a fierce protector more than capable of defending her charge. A nymph can choose an intelligent creature to inspire and serve as a muse by giving that creature a token of her affection (typically a lock of her hair). As long as the nymph retains her

Ghosts

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Ghosts are incorporeal undead. Undead are once-living creatures animated by spiritual or supernatural forces. They have darkvision. Undead have immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). They have immunity to bleed, death effects, disease, paralysis, poison, sleep effects, and stunning. Undead are not subject to nonlethal damage, ability drain, or energy drain. They are immune to damage to their physical ability scores, as well as to exhaustion and fatigue effects. They cannot heal damage on their own if they are unintelligent, although they can be healed. Negative energy (such as an inflict spell) can heal undead creatures. They may have supernatural healing regardless of the creature’s intelligence. They have immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Undead are not at risk of death from massive damage, but are immediatel

The Haunted Heart (Friday-Saturday, Kuthona (XII) 6th-7th, 4707 AR)

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An investigation of the wreck turned up several interesting facts. First, among the fish-eaten skeletons of those who died, none wearing Lucrecia's fancy clothing were in evidence. Second, the barge's hull bore several obviously artificial holes, the boards burst out rather than in, indicating that the damage that caused the barge to sink was inflicted from onboard - perhaps deliberately. The reinforcements form Magnimar arrived the following day. Magnimar wanted to place the heroes in charge of Fort Rannick. If the heroes display an interest in helping to rebuild Fort Rannick and get it back on its feet, the Black Arrows could certainly use the help! Tillia Henkenson gushed all over them and sent fresh-baked pies to the heroes and Rannick every week thereafter in gratitude. Although simply marching up Hook Mountain to confront the source of the ogre problem was an option, the wise (or simply cautious) heroes first looked into the mystery of what happened to Fort Ranni

Gar, Giant

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Giant gars are aquatic animals. An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture. Animals have low-light vision. Animals breathe, eat, and sleep. Aquatic creatures are always good swimmers. An aquatic creature can breathe water. It cannot breathe air unless it is amphibious. Although typical gars are frightening enough, tales of enormous giant gars that lurk in the deepest rivers and lakes persist in many regions. These creatures are true monsters, often growing to lengths of 30 feet or more and capable of swallowing a horse and rider in a single gulp. Fortunately, giant gars are much rarer than their smaller kin. Giants gars are often kept as pets and guard animals by aquatic creatures such as merrows, scrags (aquatic trolls) and the rare seahags that dwell in freshwater dens. If giant gars bite, they deal normal damage and attempt to start a grapple without provokin

Down Comes the Rain, Part 5 (Friday, Kuthona (XII) 6th, 4707 AR)

The heroes finished their exploration of Skull's Crossing. The secret door in the flood chamber access lead through a series of several doors that could only be opened one at a time, and eventually to the underwater tunnel leading to the Storval Deep. They then returned to Turtleback Ferry and started exploring the wreck of the Paradise. The Paradise lay under 40 feet of water, amid thick silt and sharp rocks. Diving down to the wreck was complicated by the presence of Pinkeye, a particularly foul-tempered albino giant gar, but the heroes dealt with the gar before it swam off with Tsela in its stomach.

Down Comes the Rain, Part 4 (Thursday-Friday, Kuthona (XII) 5th-6th, 4707 AR

The heroes continued their exploration of the dam's interior. Flood Chamber Access. This narrow chamber was empty save for a long, ten-foot-wide pool. The pool in this room was 15 feet deep. A tunnel connected it to the observation pool and from there to the floodgate controls. In the bottom of the pool was a secret door that the heroes located. The heroes used a magic wand to determine that the scale model of the dam was used to control the dam's floodgates, and that the source of its power seemed to have waned to the point where the device no longer functioned. Once the infernal engines that powered the dam were recharged, the levers in the skulls automatically triggered and opened the dam's floodgates. Avaxial extracted promises of release from the heroes in exchange for what he knew. Bruthien failed to dispel the magic circle that imprisoned Avaxial. Destroying the circle was difficult for the runes themselves were set in a ring of magical stone that had

Skull Ripper

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Skull rippers are constructs. A construct is an animated object or artificially created creature. They have low-light vision. Constructs have darkvision. They have immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). Constructs have immunity to bleed, disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning. They cannot heal damage on their own, but often can be repaired via exposure to a certain kind of effect or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole . A construct with the fast healing special quality still benefits from that quality. Constructs are not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage. They are immune to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Constructs are not at risk

Trolls

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Trolls are giant humanoids. Humanoids usually have two arms, two legs, and one head, or a human-like torso, arms, and a head. Humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They are usually Small or Medium (with the exception of giants). Humanoids breathe, eat, and sleep. A giant is a humanoid creature of great strength, usually of at least Large size. Giants have low-light vision. Trolls possess incredibly sharp claws and amazing regenerative powers, allowing them to recover from nearly any wound. They are stooped, fantastically ugly, and astonishingly strong – combined with their claws, their strength allows them to literally tear apart flesh to feed their voracious appetites. Trolls stand about 14 feet tall, but their hunched postures often make them appear shorter. An adult troll weighs around 1,000 pounds. If it hits with both claws at the same time, a troll can cause tremendou

Down Comes the Rain, Part 3 (Thursday, Kuthona (XII) 5th, 4707 AR)

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Tsela walked along the dam's edge, where the rock along the edges was particularly slippery with algae and water. He fell off the south side to a rough tumble down the steeply sloped surface into the water far below. He survived and joined the others, after which they continued their exploration of Skull's Crossing. Skull Tower. The two northern sets of double doors that lead into this structure looked like they had been repeatedly smashed and hastily put back together. The two sets of southern doors were intact and barred from the inside. The "windows" into the structure were in fact the eye sockets of the skull-shaped facade; they were 5 feet in diameter and 10 feet off the ground. The heroes flew or scrambled up to one of them, since entry through any of these windows was perhaps the simplest way into this tower. Battlefield. Piles of rubble dominated this large room, along with bits of flesh, broken weapons, splashes of blood, and a few dead ogres that had