Golems are constructs.
A construct is an animated
object or artificially created creature.
They have low-light vision.
Constructs have darkvision.
They have immunity to all mind-affecting effects (charms,
compulsions, morale effects, patterns, and phantasms).
Constructs have immunity to bleed, disease, death effects,
necromancy effects, paralysis, poison, sleep effects, and stunning.
They cannot heal damage on their own, but often can be
repaired via exposure to a certain kind of effect or through the use of the Craft
Construct feat. Constructs can also be healed through spells such as make
whole. A construct with the fast healing special quality still benefits
from that quality.
Constructs are not subject to ability damage, ability drain,
fatigue, exhaustion, energy drain, or nonlethal damage.
They are immune to any effect that requires a Fortitude save
(unless the effect also works on objects, or is harmless).
Constructs are not at risk of death from massive damage. They
are immediately destroyed when reduced to 0 hit points or less.
A construct cannot be raised or resurrected.
A construct is hard to destroy, and is more robust based on
size.
Constructs do not breathe, eat, or sleep.
Golems are magically created automatons of great power. They
stand apart from other constructs in the nature of their animating power –
golems are granted their magical life via an elemental spirit, typically that
of an earth elemental. The process of creating a golem binds the spirit to the
artificial body, merging it with this specially prepared vessel and subjecting
it to the will of the golem’s creator.
Being mindless, golems do
nothing without orders form their creators. They follow instructions explicitly
and are incapable of complex strategy or tactics. A golem’s creator can command
it if the golem is near and can see and hear its creator. If uncommanded, a
golem usually follows its last instruction to the best of its ability, though
if attacked it returns the attack. The creator can give the golem a simple
command to govern its actions in his absence, or can order the golem to obey the
commands of another, but the golem’s creator can always resume control by
commanding the golem to obey him alone.
The cost to create a golem
includes the cost of the physical body and all the materials and spell
components used in its creation. Each golem has different materials required
and total cost for its creation.
The market price of a golem
with more Hit Dice than the typical golem is increased by 5,000 gp for each
additional Hit Die it possesses beyond the standard for its kind, and increases
by an additional 50,000 gp if the golem’s size increases. Building a golem with
the advanced simple template increases its cost by 15,000 gp.
Flesh Golems
A flesh golem is a ghoulish
collection of stolen humanoid body parts, stitched together into a single
composite form. Its cadaverous flesh has a sickly green or yellowish tint. A
flesh golem wears whatever clothing its creator desires, usually just a rugged
pair of trousers. It has no possessions and no weapons. A flesh golem stands 8
feet tall and weighs 500 pounds.
When a flesh golem enters combat, there is a cumulative
chance each round that its elemental spirit breaks free and the golem goes
berserk. The uncontrolled golem goes on a rampage, attacking the nearest living
creature or smashing some objects smaller than itself if no creature is within
reach, then moving on to spread more destruction. The golem’s creator, if near,
can try to regain control by speaking firmly and persuasively to the golem. It
takes a minute of inactivity by the golem to reset the golem’s berserk chance.
A flesh golem cannot speak,
although it can emit a hoarse roar of sorts. It walks and moves with a
stiff-jointed gait, as if not in complete control of its body.
A flesh golem is immune to any spell or spell-like ability
that allows spell resistance. In addition, certain spells and effects function
differently against the creature, as noted below:
·
A magical attack that deals cold or fire damage
slows a flesh golem (as the slow spell).
·
A magical attack that deals electricity damage
breaks any slow effect on the golem and heals it.
Although most flesh golems
are mindless, there are persistent rumors of unusual golems who somehow retain
the memories of a previous life. The head (and thus brain) of such flesh golems
must be just the right combination of fresh and (in its previous life)
strong-willed, and even then luck and chance during the golem’s creation seem
just as important in retaining the creature’s mind. Certainly most who
construct flesh golems prefer mindless slaves over free-willed creation, and as
a result intelligent flesh golems are rare indeed.
Flesh golems ignore damage from most weapons and natural
attacks. Wounds heal immediately, or the weapon bounces off harmlessly. They
can take normal damage from energy attacks (even nonmagical ones), spells,
spell-like abilities, and supernatural abilities. Adamantine weapons can damage
flesh golems normally.
Iron Golems
An iron golem has a
humanoid body made from iron. It can be sculpted into any shape its creator
desires, but it almost always displays armor of some sort, from simple and
utilitarian to ceremonial and ornate. Its features are much smoother than those
of a stone golem. Iron golems sometimes carry a weapon in one hand, though they
rarely use these, relying instead on their slam attacks.
An iron golem deals powerful blows.
An iron golem is 12 feet
tall and weighs about 5,000 pounds. An iron golem cannot speak or make any vocal
noise, nor does it have any distinguishable odor.
An iron golem can exhale poisonous gas. This gas cloud
persists; any creature within the area when the golem creates it (as well as
any creature that passes through the cloud) is exposed to the cloud’s poisonous
effects. This poison is magically created each time the golem uses this power.
Although the practice has
fallen out of favor in modern times, the ancients of certain powerful
civilizations once took great pride in crafting iron golems of tremendous size
and strength. These golems, which are never smaller than Huge, still exist in
remote parts of the world, mindlessly following the orders of a long-dead
empire.
An iron golem is immune to spells or spell-like abilities
that allow spell resistance. Certain spells and effects function differently
against it, as noted below.
- A magical attack that deals
electricity damage slows an iron golem (as the slow spell).
- A magical attack that deals fire
damage breaks any slow effect on the golem and heals it.
- An iron golem is affected normally
by rust attacks, such as those of a rust monster or a rusting grasp spell.
An iron golem’s body is
sculpted form 5,000 pounds of iron, smelted with rare tinctures costing at least
10,000 gp.
They are resistant to weapons damage, except for adamantine
weapons.
Stone Golems
A stone golem has a
humanoid body made from stone, frequently stylized to suit its creator. For
example, it might look like it is wearing armor, with a particular symbol
carved on the breastplate, or have designs worked into the stone of its limbs.
Its head is often carved to resemble a helmet or the head of some beast. While
it may be sculpted to carry a stone shield or stone weapon such as a sword, these
aesthetic choices do not affect its combat abilities.
A stone golem can use a slow effect, as the spell. The
effect is a burst centered on the golem.
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