The Halls of Wrath, Part I (Sunday-Monday, Calistril (II) 9th-10th, 4708 AR)

Fen made a deal with Avaxial to help them survive the battle against Arkrhyst, the shining child and the succubus. In return Avaxial was now free to meddle in Golarion. Avaxial transported them to Vraxeris' library.

Since they were near, the heroes took fragments of the wall mirrors from the Peacock's shrine (they could function runeforged weapon components). They also one single, intact book amid the destruction in the library - a tome of leadership and influence +2.

Next the heroes decided to try finding the way out of Runeforge, which according to their divinations was in the Halls of Wrath.

Iron Guardian. A wide corridor of polished marble opened into a brightly lit and extremely tall chamber. The upper portion of the far wall was entirely covered in a mural of an armored woman with crimson hair holding a burning ranseur and riding on the back of a massive red dragon. A square outcropping of smooth marble jutted out of the far wall, rising form the floor to a height of thirty feet. An opening in the wall directly behind the flat top of the stone column led deeper into this section of the vault. A twelve-foot-tall iron statue stood on this platform, an enormous iron bow gripped in its metal fists and a strange rune that looked almost like a pair of fangs decorating its chest. The marble surfaces of this chamber were too smooth to climb without magic.

The iron statue was a golem. This iron golem was a variant capable of making devastating ranged attacks. When the iron archer detected the heroes, it sounded a thunderous alarm. The iron archer focused its attacks on Fen. It fought until destroyed.

Both of the golem's eyes were valuable gemstones - the left was a diamond worth 5,000 gp, while the right was in fact a gem of brightness (13 charges).

Teleport Room. Two engraved circles in the ground surrounded large runes in their center. The one to the east was red, while the one to the west was blue.

These were teleportation circles. They were identified by the heroes, although determining where they go or lead from can only be discovered by trying them out. Each of these measured 10 feet in diameter and was represented by a complex rune carved into the ground surrounded by a deep circular groove.

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