The Halls of Wrath, Part II (Monday, Calistril (II) 10th, 4708 AR)

Teleportation Circles: Up to four Medium creatures could enter a teleportation circle at once. Those who did were immediately teleported to the destination keyed to it: a circle with the rune of wrath engraved in the ground within it.

Teleport Room. The eastern circle was the arrival point from the barracks and training hall, while the western one was the departure circle to the barracks and training hall.

Barracks and Training Hall. This long chamber was filled with practice dummies dressed in battered and scorched suits of armor and a few contraptions bearing sharp implements. Several doors and two open corridors exited the chamber along each side wall. An opening in the opposite wall led to what appeared to be a meeting hall.


Several flames on the walls provided light for this chamber. Six warriors of wrath and six sinspawn were here to stand against the heroes.

The warriors of wrath allowed the sinspawn to initially engage the heroes, giving themselves time to cast bull's strength, mirror image, haste, and displacement. They stepped in to replace fallen sinspawn. The warriors of wrath fought to the death.


The sinspawn moved to intercept intruders and prevented anyone from engaging the warriors of wrath for as long as they could hold the line. The sinspawn fought to the death.


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