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Showing posts from September, 2020

Clockworks

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Clockworks are constructs. A construct is an animated object or artificially created creature. They have low-light vision. Constructs have darkvision. They have immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). Constructs have immunity to bleed, disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning. They cannot heal damage on their own, but often can be repaired via exposure to a certain kind of effect or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole . A construct with the fast healing special quality still benefits from that quality. Constructs are not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage. They are immune to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Constructs are not at risk of death from massive dama

The Ancient Library, Part 6 (Friday-Saturday, Abadius (I) 17th-18th, 4708 AR)

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Fen attempted to go through some of the rubble using gaseous form, which also triggered a shining child appearing and looking for intruders. One of the dwarven prisoners the heroes freed perished in the ensuing battle, a victim of Bruthien's area effects. The particular rubble Fen crossed led to the library, and the heroes decided to trigger another shining child to have Fen open the doors from the inside the following day. Library of Thassilon. Numerous glowing crystal lanterns hung on fine chains from the domed ceiling sixty feet above, filling this circular room with bright light. The walls of the room were carved with more runes and sigils, while overstuffed wood and leather chairs and polished oak tables surrounded a thirty-foot-wide shaft in the floor. The central shaft contained the library's holdings. The walls of the shaft, 30 feet wide and 50 feet deep, contained shelf after shelf of books, scrolls, tablets, and other means of storing information. All of these books w

Shining Children

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Shining children are extraplanar outsiders. An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence. Outsiders have darkvision. Unlike most living creatures, an outsider does not have a dual nature – its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider native to the Material Plane can be raised, reincarnated, or resurrected just as other living creatures can be. Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Outsiders native to the Material Plane breath

The Ancient Library, Part 5 (Friday, Abadius (I) 17th, 4708 AR)

The heroes retrieved the dearven prisoners they had saved and enclosed themselves in the forgefiend's lair with magic. The next morning the headless zombie corpse was dragged outside their hiding spot. The heroes tried opening a couple of double doors that led to dead ends before they decided to tackle the library doors. When the heroes attempted to bypass the doors to the library of Thassilon, the door's surface became suffused with a dull gray glow. The glow rapidly brightened to a near-blinding intensity, and then a strange figure floated out of the door's surface. It seemed humanoid, but it was hard to tell since the entire thing shed harsh, blinding light. The creature began screaming, not stopping even to catch its breath as it drifted forward to attack. This alien monster was a shining child, a creature conjured form a distant, insane corner of reality. It attacked anything in sight before the heroes put it down.

Hounds of Tindalos

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Hounds of Tindalos are evil extraplanar outsiders. An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence. Outsiders have darkvision. Unlike most living creatures, an outsider does not have a dual nature – its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider native to the Material Plane can be raised, reincarnated, or resurrected just as other living creatures can be. Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Outsiders native to the Material Plane

The Ancient Library, Part 4 (Thuesday, Abadius (I) 16th, 4708 AR)

The heroes continued their exploration of the Jorgenfist library. Forgefiend's Lair. This twenty-foot-square room was shaped almost like a silo - its ceiling arched up to a vaulted height of one hundred feet. One of the guardians of this complex was a creature called a forgefiend - known also as a scanderig. This subtle and tricky creature could move through the stone surrounding the library like a fish swam through water. The forgefiend was highly mobile, on the move through the walls of the entire complex. It waited to make its attacks against the heroes just after they'd finished battles with other creatures, fighting for only a while before slipping back into the walls. The heroes hadn't given up by the time they neared this chamber, so the scanderig launched a more substantial attack on them, fighting to the death. Library Entrance. This long hallway had a looming ceiling forty feet above and was decorated with an intricate display of stone supports and beams. The wall

Runechill Hatchet

Aura moderate necromancy; CL 5th Slot none; Price 5,312 gp; Weight 6 lbs. Runechill hatchets  are sized for Large creatures, but resize so they can be wielded by Medium creatures as battleaxes or Small creatures as greataxes. Their blades are jagged and carved with Thassilonian runes, and the weapons always feel cold to the touch. A runechill hatchet otherwise functions as a +1 battleaxe , but once per day as a free action, its wielder can cause the runes on the blade to flare up with flickering blue light. For the next 5 rounds, the axe deals an additional +1d6 points of negative energy damage on a hit. Any creature that takes any amount of this additional negative energy damage must also succeed at a DC 12 Fortitude save or take 1 point of Strength damage. An undead creature struck by a runechill hatchet does not gain this negative energy as healing, but instead must make a DC 12 Will saving throw or flee as if panicked for 1d4+5 rounds. Construction Craft Magic Arms and Armor, chill

Undead Lords

For every type of undead, there exists an undead lord, a being of great power that commands the lesser of its kind. They are powerful creatures that inspire awe and fear in those they rule. Undead lords constantly project an aura that functions as a permanent desecrate spell. In addition, channeling energy is harder. Undead lords ignore damage from most weapons and natural attacks. Wounds heal immediately, or the weapon bounces off harmlessly. They can take normal damage from energy attacks (even nonmagical ones), spells, spell-like abilities, and supernatural abilities. Magic weapons can damage undead lords normally. Undead lords are extremely dangerous opponents. They are stronger, tougher, and more intelligent than the ones they command. As such, they are rarely encountered by chance (and rarely encountered alone). Most maintain a lair far away from civilization where they plot and plan, sending their minions on missions to further their goals. Undead lords are less easily a

The Ancient Library, Part 3 (Thursday, Abadius (I) 16th, 4708 AR)

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The heroes continued their exploration of the Jorgenfist library. The Headless Lord's Gallery. The chill in this room wasn't quite enough to frost the floors and walls, but it was certainly enough to frost the breath. The room itself contained several large suits of armor mounted on what appeared to be frozen or preserved ogres, trolls, and hill giants, all staged as if rallying for war. Five of the suits of armor in the room were in fact worn by undead guardians. The leader of these undead was a headless zombie created from the body of an ogre. This figure was nearly 11 feet tall, dressed in full-plate armor and wielding a wicked-looking hatchet in each gauntleted hand. The figure's most horrifying feature, though, was the fact that it had no head - only a raw, ragged stump of a neck. The four figures around the Headless Lord were hill giant zombies. The Headless Lord stood guard over the western entrance to the room. When the heroes approached, it waited patiently for the