Deathwebs
Undead are once-living
creatures animated by spiritual or supernatural forces.
They have darkvision.
Undead have immunity to all mind-affecting effects (charms,
compulsions, morale effects, patterns, and phantasms).
They have immunity to bleed, death effects, disease,
paralysis, poison, sleep effects, and stunning.
Undead are not subject to nonlethal damage, ability drain,
or energy drain. They are immune to damage to their physical ability scores, as
well as to exhaustion and fatigue effects.
They cannot heal damage on their own if they are
unintelligent, although they can be healed. Negative energy (such as an inflict spell) can heal undead
creatures. They may heal fast regardless of the creature’s intelligence.
They have immunity to any effect that requires a Fortitude
save (unless the effect also works on objects or is harmless).
Undead are not at risk of death from massive damage, but are
immediately destroyed when reduced to 0 hit points.
They are not affected by raise
dead or reincarnate spells or
abilities. Resurrection and true resurrection can affect undead
creatures. These spells turn undead creatures back into the living creatures
they were before becoming undead.
Undead do not breathe, eat, or sleep.
A deathweb is the undead exoskeleton of a massive spider animated
with the vilest necromancy. The spells that create this monstrosity bind to it
thousands of normal spiders, which together form the mind of the undead beast
like an arachnid hive. These smaller spiders live in and direct their
exoskeleton home, working together to swarm around the deathweb and weave its
web sheets.
A deathweb can use webs to support itself and up to one
additional creature of the same size. In addition, a deathweb can throw a web
several times per day. This is similar to an attack with a net and is effective
against creatures up to Huge size. An entangled creature can escape with a
successful Escape Artist check or burst the web with a Strength check. Both are
standard actions. Attempts to burst a web by those caught in it are harder.
Deathwebs can create sheets of sticky webbing up to three
times their size. They usually position these sheets to snare flying creatures
but can also try to trap prey on the ground. Approaching creatures must notice a web; otherwise they stumble into it and become trapped as though by a
successful web attack. Attempts to escape or burst the webbing are easier if
the trapped creature has something to walk on or grab while pulling free.
A deathweb can move across its own web and can pinpoint the location of any creature touching its web.
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