Annis Hags
Annis hags are monstrous humanoids.
Monstrous humanoids are
similar to humanoids, but with monstrous or animalistic features. They often
have magical abilities as well.
They have darkvision.
Monstrous humanoids breathe, eat, and sleep.
Also known as black hags or iron hags, annis hags are the
largest and most physically intimidating of their foul brood. Known for their
iron-hard, wart-covered skin that varies from shades of deep blue to black and
their claws like rusty blades, annis hags forgo much of the cunning and
deceptiveness of their kind to revel in the more visceral evils of torture and
slaughter. The typical annis hag stands just over 8 feet tall and weighs upwards
of 300 pounds.
Annis hags have spell-like abilities.
Dwelling in dark caves,
tangled hollows, and cursed ruins deep within frozen swamps or icy moors, annis
hags stalk forth by night to sow fear and hunt the unwary. Although possessed
of cunning minds, annis prove more decadent than most other hags, frequently
indulging in their taste for living flesh and the music of pleading screams.
Unlike green hags, they use their ability to assume humanoid form via alter
self not to infiltrate societies but to lure victims into a false sense of
security before attacking – often posing as travelers in need of aid or
pilgrims seeking to share a camp.
If it hits with both claws at the same time, an annis hag
can cause tremendous damage by latching onto the opponent’s body and tearing
flesh.
If an annis hag hits with her claws, she deals normal damage
and attempts to start a grapple without provoking an attack of opportunity.
Grab can only be used against targets of a size equal to or smaller than the
annis hag. Annis hags can conduct the grapple normally, or simply use their claws
to hold the opponent. If they choose to do the latter, it’s harder to make and
maintain the grapple, but they do not gain the grappled condition themselves.
Each successful grapple check they make automatically deals damage.
Annis hags find the flesh
of children, young animals, and the pure of heart particularly pleasing, both
for the tenderness of such meals and for the sorrow such murders spread. After
gorging themselves, these hags delight in stripping the skin from their victims,
often garbing themselves in the grisly trophies. They are also known to retain
and even preserve identifiable portions of their victims (such as heads) for
later use in spreading misery. An annis who eats the children of a local farmer
might keep the heads (or at least the faces) handy to return to the victims’
parents, for example – often in the guise of an anonymous gift. The most
insidious of annis hags present these gifts in ways that implicate friends or
family in the victim’s death.
Annis hags ignore damage from most weapons and natural
attacks. Wounds heal immediately, or the weapon bounces off harmlessly. They
can take normal damage from energy attacks (even nonmagical ones), spells,
spell-like abilities, and supernatural abilities. Bludgeoning weapons can
damage annis hags normally.
Like most hags, annis
sometimes join covens of their repulsive sisters, though many prove resistant
to such cooperation. They are particularly unlikely to join covens that include
other annis, though groups of related annis – typically horrible triplets – are
not unknown. A typical annis coven consists of one annis leader along with two
green hags or sometimes even a witch or two. Annis covens often seek to recruit
additional creatures as guardians and are particularly fond of trolls and ogres
for such roles.
Annis hags have spell resistance.
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