Ogres
Ogres are giant humanoids.
Humanoids usually have two
arms, two legs, and one head, or a human-like torso, arms, and a head.
Humanoids have few or no supernatural or extraordinary abilities, but most can
speak and usually have well-developed societies. They are usually Small or
Medium (with the exception of giants).
Humanoids breathe, eat, and sleep.
A giant is a humanoid creature of great strength, usually of
at least Large size. Giants have low-light vision.
Stories are told of ogres – horrendous stories of brutality
and savagery, cannibalism and torture. Of rape and dismemberment, necrophilia,
incest, mutilation, and all manners of hideous murder. Those who have not
encountered ogres know the stories as warnings. Those who have survived such
encounters know these tales to be tame compared to the truth.
An ogre revels in the misery
of others. When smaller races aren’t available to crush between meaty fists or
defile in blood-red lusts of violence, they turn to each other for
entertainment. Nothing is taboo in ogre society. One would think that, left to
themselves, an ogre tribe would quickly tear itself apart, with only the
strongest surviving in the end – yet if there is one thing ogres respect, it is
family.
Ogres have darkvision.
Ogre tribes are known as
families, and many of their deformities and hideous features arise form their
practice of incest. The leader of a tribe is most often the father of a tribe,
although in some cases a particularly violent or domineering ogress claims the
title of mother. Ogre tribes bicker among themselves, a trait that thankfully
keeps them busy and turned against each other rather than neighboring races.
Yet time and again, a particularly violent and feared patriarch rises among the
ogres, one capable of gathering multiple families under his command.
Regions inhabited by ogres
are dreary, ugly places, for these giants dwell in squalor and see little need
to live in harmony with their environment. The borderland between civilization
and ogre territory is a desperate realm of outcasts and despair, for here dwell
the ogrekin, the deformed offspring and results of frequent ogre raids against
the lands of the smaller folk.
Ogre games are violent and
cruel, and victims they use for entertainment are lucky if they die the first
day. Ogres’ cruel senses of humor are the only way their crude minds show any
spark of creativity, and the tools and methods of torture ogres devise are
always nightmarish.
An ogre’s great strength and
lack of imagination makes it particularly suited for heavy labor, such as
mining, forging, and clearing land, and more powerful giants (particularly hill
giants and stone giants) often subjugate ogre families to serve them in such
regards.
A typical adult ogre stands
10 feet tall and weighs roughly 650 pounds.
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