Aura strong abjuration and conjuration; CL 11th Slot none; Price 22,301 gp; Weight 1 lb. A sadist's lash is a long whip of thin strips of leather. Created originally by a special sect of wizards who served under Runelord Sorshen, sadist's lashes swiftly became quite popular throughout Thassilon. The lash acts as a +1 wounding whip , and also aids enchantment spells in two ways. First, it can deliver enchantment spells with a range of touch as if the wielder had touched the creature struck. Additionally, any creature that takes damage from a sadist's lash takes a -5 penalty on Will saves against enchantment effects created by the wielder of the lash for 1 minute unless it succeeds at a DC 15 Will save. Construction Craft Magic Arms and Armor, dominate person ; Cost 11,301 gp
Stone giants are giant humanoids. Humanoids usually have two arms, two legs, and one head, or a human-like torso, arms, and a head. Humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They are usually Small or Medium (with the exception of giants). Humanoids breathe, eat, and sleep. A giant is a humanoid creature of great strength, usually of at least Large size. Giants have low-light vision. Stone giants prefer thick leather garments, dyed in shades of brown and grey to match the stone around them. Adults are about 12 feet tall, weigh about 1,500 pounds, and can live to be 800 years old. Stone giants are accomplished rock throwers. A stone giant can hurl rocks up to Small size. Stone giants fight from a distance whenever possible, but if they can’t avoid melee, they favor gigantic clubs chiseled out of stone. A favorite tactic of stone giants is to stand nearly motionless, blending in with the background, then...
Runelord Alaznist, inspired by and jealous of Karzoug's success with the runewell of greed , experimented with variant runewells of her own design. Many of these minor runewells of wrath existed in her domain - with the only one found on mainland Avistan hidden in the Catacombs of Wrath under Sandpoint. Every time a creature with a wrathful soul dies within a mile of a minor runewell , it gains 1 wrath point. There's no limit to the number of wrath points the minor runewell can store. Each time the well's waters are drawn upon (as detailed below), a number of wrath points are expended. If enough points are expended to put its total at 0 or negative wrath points, the minor runewell deactivates, its waters fading away. Reactivating the minor runewell requires long-lost rituals - or the reactivation of a major runewell somewhere else in the world. Such an event restores a minor runewell of wrath to a starting level of 3 wrath points. A minor runewell is only 3 feet de...
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