Aura strong abjuration and conjuration; CL 11th Slot none; Price 22,301 gp; Weight 1 lb. A sadist's lash is a long whip of thin strips of leather. Created originally by a special sect of wizards who served under Runelord Sorshen, sadist's lashes swiftly became quite popular throughout Thassilon. The lash acts as a +1 wounding whip , and also aids enchantment spells in two ways. First, it can deliver enchantment spells with a range of touch as if the wielder had touched the creature struck. Additionally, any creature that takes damage from a sadist's lash takes a -5 penalty on Will saves against enchantment effects created by the wielder of the lash for 1 minute unless it succeeds at a DC 15 Will save. Construction Craft Magic Arms and Armor, dominate person ; Cost 11,301 gp
Teleportation Circles: Up to four Medium creatures could enter a teleportation circle at once. Those who did were immediately teleported to the destination keyed to it: a circle with the rune of wrath engraved in the ground within it. Teleport Room. The eastern circle was the arrival point from the barracks and training hall, while the western one was the departure circle to the barracks and training hall. Barracks and Training Hall. This long chamber was filled with practice dummies dressed in battered and scorched suits of armor and a few contraptions bearing sharp implements. Several doors and two open corridors exited the chamber along each side wall. An opening in the opposite wall led to what appeared to be a meeting hall. Several flames on the walls provided light for this chamber. Six warriors of wrath and six sinspawn were here to stand against the heroes. The warriors of wrath allowed the sinspawn to initially engage the heroes, giving themselves time to cast bull's stren...
Deathwebs are undead. Undead are once-living creatures animated by spiritual or supernatural forces. They have darkvision. Undead have immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). They have immunity to bleed, death effects, disease, paralysis, poison, sleep effects, and stunning. Undead are not subject to nonlethal damage, ability drain, or energy drain. They are immune to damage to their physical ability scores, as well as to exhaustion and fatigue effects. They cannot heal damage on their own if they are unintelligent, although they can be healed. Negative energy (such as an inflict spell) can heal undead creatures. They may heal fast regardless of the creature’s intelligence. They have immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Undead are not at risk of death from massive damage, but are immediately destroyed when reduced to 0 hit points. The...
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