Riding dogs s are animals. An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture. Animals have low-light vision. Animals breathe, eat, and sleep. Larger dogs (known to Small races like halflings and gnomes as riding dogs) include hardier breeds such as huskies, mastiffs, and wolfhouds. A riding dog can fight while carrying a rider, but the rider cannot also attack unless he is a skilled rider. Riding dogs can detect approaching enemies, sniff out hidden foes, and track by sense of smell. Riding dogs can identify familiar odors just as humans do familiar sights. Riding dogs can detect opponents by sense of smell. If the opponent is upwind, the range increases; if downwind, it drops. Strong scents, such as smoke or rotting garbage, can be detected at longer range. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at even longer range. When a rid...
From the reclusive elves of the Mierani Forest to the orc-blooded interlopers from the Hold of Belkzen to the Varisian wanderers from whom the region takes its name, diversity and conflict characterize the varied cultures that make Varisia their home. Height and Weight Although the races of Golarion are fundamentally the same as those presented in D&D, there are some slight differences in height and weight. Most notably, those of elven blood are taller in Golarion, and the fey-kindred gnomes are lighter. The details of all races are presented online for ease of reference. Humans Three distinct human societies dwell in Varisia: the expansionist colonists of Cheliax, the tempestuous tribes of the Shoanti barbarians, and the enigmatic Varisians. Chelaxians: Beyond the Mindspin Mountains and far to the south lies the cosmopolitan heresy of Cheliax. Once an empire of unquestioned might, the death of the empire's god Aroden allowed the rise of a diabolical aristo...
Adventurers in Varisia employ a wide variety of weapons, armor, and gear unique to Varisia. Here are but a few of the most common tools and armaments found in the region. Shoanti Barbarian Chew: Adventurer's Armory, page 18. Dogslicer: This short, curved blade is favored by goblins, who often drill numerous holes into it in an attempt to reduce its weight. If a wielder rolls a natural 1 when attacking with a dog slicer, the weapon gains the broken condition. Masterwork and magical dogslicers do not have this flaw. Most dogslicers are sized for Small creatures. Dogslicer stats can be found in the Adventurer's Armory, front inside cover. Earth Breaker: The crude metal of this massive hammer's head ends in multiple blunt spikes that channel the momentum of a powerful swing. Earth breaker stats can be found in the Adventurer's Armory, front inside cover. False Jewelry: Favored by rogues in statuesque Magnimar, these adornments hide tiny secret compartments....
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