Mosquito Swarms
Mosquito swarms are vermin swarms.
Vermin include insects,
arachnids, other arthropods, worms, and similar invertebrates.
They are mindless and thus immune to all mind-affecting
effects (charms, compulsions, morale effects, patterns, and phantasms).
Vermin have darkvision.
They breathe, eat, and sleep.
A swarm is a collection of Fine, Diminutive, or Tiny
creatures that acts as a single creature. A single swarm occupies a square (if
it is made up of nonflying creatures) or a cube (of flying creatures) of Large
size, but it has no reach, like its component creatures. In order to attack, it
moves into an opponent’s space, which provokes an attack of opportunity. It can
occupy the same space as a creature of any size, since it crawls all over its
prey. A swarm can move through squares occupied by enemies and vice versa
without impediment, although the swarm provokes an attack of opportunity if it
does so. A swarm can move through cracks or holes large enough for its
component creatures.
A swarm of Tiny creatures consists of 300 nonflying
creatures or 1,000 flying creatures. A swarm of Diminutive creatures consists
of 1,500 nonflying creatures or 5,000 flying creatures. A swarm of Fine
creatures consists of 10,000 creatures, whether they are flying or not. Swarms
of nonflying creatures include many more creatures than could normally fit in a
Large square based on their normal space, because creatures in a swarm are
packed tightly together and generally crawl over each other and their prey when
moving or attacking. There are larger swarms. The area occupied by a large
swarm is completely shapeable, though the swarm usually remains in contiguous
squares.
A swarm has no clear front or back and no discernible
anatomy, so it is not subject to critical hits or flanking. A swarm made up of
Tiny creatures takes half damage from slashing and piercing weapons. A swarm
composed of Fine or Diminutive creatures is immune to all weapon damage.
Reducing a swarm to 0 hit points or less causes it to break up, though damage
taken until that point does not degrade its ability to attack or resist attack.
Swarms are never staggered or reduced to a dying state by damage. Also, they
cannot be tripped, grappled, or bull rushed, and they cannot grapple an
opponent.
A swarm is immune to any spell or effect that targets a
specific number of creatures (including single-target spells such as disintegrate), with the exception of
mind-affecting effects (charms, compulsions, morale effects, patterns, and
phantasms) if the swarm is intelligent and has a hive mind. A swarm takes half
again as much damage from spells or effects that affect an area, such as splash
weapons and many evocation spells.
Swarms made up of Diminutive or Fine creatures are
susceptible to high winds, such as those created by a gust of wind spell. Wind affects a swarm as a creature of the same
size as its constituent creatures. A swarm rendered unconscious by means of
nonlethal damage becomes disorganized and dispersed, and does not reform until
its hit points exceed its nonlethal damage.
Swarms don’t make standard melee attacks. Instead, they deal
automatic damage to any creature whose space they occupy at the end of their
move, with no attack roll needed. Swarm attacks are not subject to a miss
chance for concealment or cover.
A swarm’s attacks are usually nonmagical. Damage reduction
sufficient to reduce a swarm attack’s damage to 0, being incorporeal, or other
special abilities usually give a creature immunity (or at least resistance) to
damage from a swarm. Some swarms also have acid, blood drain, poison, or other
special attacks in addition to normal damage.
Swarms do not threaten creatures, and do not make attacks of
opportunity with their swarm attack. However, they distract foes whose squares
they occupy.
Spellcasting or concentrating on spells within the area of a
swarm may be difficult. Using skills that involve patience and concentration
may be equally difficult.
Mosquito swarms cause malaria in those they contact. Malaria
can be removed through remove disease and similar effects.
Mosquito swarms cause wounds that continue to bleed,
inflicting additional damage. This bleeding can be stopped by a Heal skill
check or through the application of any magical healing.
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