Dog, Riding

Riding dogs s are animals.

An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture.

Animals have low-light vision.

Animals breathe, eat, and sleep.

Larger dogs (known to Small races like halflings and gnomes as riding dogs) include hardier breeds such as huskies, mastiffs, and wolfhouds. A riding dog can fight while carrying a rider, but the rider cannot also attack unless he is a skilled rider.

Riding dogs can detect approaching enemies, sniff out hidden foes, and track by sense of smell. Riding dogs can identify familiar odors just as humans do familiar sights.

Riding dogs can detect opponents by sense of smell. If the opponent is upwind, the range increases; if downwind, it drops. Strong scents, such as smoke or rotting garbage, can be detected at longer range. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at even longer range.

When a riding dog detects a scent, it doesn’t know the exact location of the source – only its presence somewhere within range. A riding dog can note the direction of the scent though. When the creature is next to the source, it pinpoints the source’s location.

A riding dog can follow tracks by smell. The difficulty increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. Riding dogs tracking by scent ignore the effects of surface conditions and poor visibility.

A riding dog can attempt to trip an opponent it bites. If the attempt fails, the riding dog is not tripped in return.


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