Dog, Riding
An animal is a living,
nonhuman creature, usually a vertebrate with no magical abilities and no innate
capacity for language or culture.
Animals have low-light vision.
Animals breathe, eat, and sleep.
Larger dogs (known to Small races like halflings and gnomes
as riding dogs) include hardier breeds such as huskies, mastiffs, and
wolfhouds. A riding dog can fight while carrying a rider, but the rider cannot
also attack unless he is a skilled rider.
Riding dogs can detect approaching enemies, sniff out hidden
foes, and track by sense of smell. Riding dogs can identify familiar odors just
as humans do familiar sights.
Riding dogs can detect opponents by sense of smell. If the
opponent is upwind, the range increases; if downwind, it drops. Strong scents,
such as smoke or rotting garbage, can be detected at longer range. Overpowering
scents, such as skunk musk or troglodyte stench, can be detected at even longer
range.
When a riding dog detects a scent, it doesn’t know the exact
location of the source – only its presence somewhere within range. A riding dog
can note the direction of the scent though. When the creature is next to the
source, it pinpoints the source’s location.
A riding dog can follow tracks by smell. The difficulty
increases or decreases depending on how strong the quarry’s odor is, the number
of creatures, and the age of the trail. Riding dogs tracking by scent ignore
the effects of surface conditions and poor visibility.
A riding dog can attempt to trip an opponent it bites. If
the attempt fails, the riding dog is not tripped in return.
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