Will-o'wisps
Will-o'-wisps are air abberations.
An aberration has a bizarre anatomy, strange
abilities, an alien mindset, or any combination of the three.
Aberrations have darkvision.
Aberrations breathe, eat, and sleep.
Air creatures are usually outsiders with a connection to the
Elemental Plane of Air. Air creatures always can fly and usually have perfect
maneuverability.
Every trapper or bog farmer living near marshes or swamps
has his own name for these faintly glowing balls of light – jack o’ the
lanterns, corpse candles, walking fires, pine lights, spooklights, rushlights –
but all recognize them as dangerous predators and false guides in the darkness.
Evil creatures that feed on the strong psychic
emanations of terrified creatures, will-o’-wisps delight in tempting gullible
travelers into terrible situations. In the wild lands where they’re most
common, will-o’-wisps favor simple tactics like positioning themselves over
cliffs or quicksand where they can easily be mistaken for lanterns (especially
if they can set their traps near actual signal lanterns), allowing them to lure
unwary travelers into perilous situations. On rare occasions, will-o’-wisps
seeking easier pickings will move into a city and take up residence near
gallows or follow along invisibly behind an army in order to harvest the fear
of the dying men; why the vast majority choose to remain in the swamps where
victims are scarce remains a mystery. Will-o’-wisps only use their electric
shock ability under extreme duress, preferring to let other creatures or
hazards claim their victims while they float nearby and feast.
Any time a will-o’-wisp is near a dying creature or a
creature subject to a fear effect, it gains fast healing.
Will-o’-wisps have the ability to extinguish their natural
glow, effectively becoming invisible, as per the spell.
Will-o’-wisps can glow any color they choose, but
are most frequently yellow, white, green, or blue. They can even vary their
luminosity to create patterns – many will-o’-wisps are fond of creating vague
skull-like shapes in their glow to further terrify their victims. Their actual
bodies are barely visible globes of translucent spongy material 1 foot across
and weighing 3 pounds, capable of emitting light from every surface. A
will-o’-wisp’s light is approximately as bright as a torch, and though they do
not seem to use sound to communicate with each other, they hear perfectly and
can vibrate their bodies rapidly to simulate speech.
Will-o’-wisps are immune to all spells and spell-like abilities
that allow spell resistance, except magic
missile and maze.
While vilified by most other sentient creatures,
will-o’-wisps are actually quite intelligent, if utterly alien in their
reasoning. Sometimes organized into groups called “strings”, their society and
goals remain complete unknown to outsiders, as do their origins, though they
have been sometimes known to strike bargains with those who can offer them vast
quantities of appropriately frightened victims. As will-o’-wisps do not age,
and are effectively immortal unless killed by violence, particularly ancient
will-o’-wisps can serve as fantastic repositories of knowledge from the ancient
past, although convincing one of these cruel creatures to cooperate with an
interrogation can be a trick in and of itself.
Comments
Post a Comment