Revenants


Revenants are undead.

Undead are once-living creatures animated by spiritual or supernatural forces.

They have darkvision.

Undead have immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).

They have immunity to bleed, death effects, disease, paralysis, poison, sleep effects, and stunning.

Undead are not subject to nonlethal damage, ability drain, or energy drain. They are immune to damage to their physical ability scores, as well as to exhaustion and fatigue effects.

They cannot heal damage on their own if they are unintelligent, although they can be healed. Negative energy (such as an inflict spell) can heal undead creatures. They may heal fast regardless of the creature’s intelligence.

They have immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).

Undead are not at risk of death from massive damage, but are immediately destroyed when reduced to 0 hit points.

They are not affected by raise dead or reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.

Undead do not breathe, eat, or sleep.

Fueled by hatred and a need for vengeance, a revenant rises from the grave to hunt and kill its murderer. Devoid of any compassion, emotion, or logic, a revenant has but one purpose, and cannot rest until it has found vengeance.

A revenant’s existence is fueled by its hatred for its murderer. As long as the murderer exists, the revenant exists. If the murderer dies, the revenant is immediately slain. A murderer who becomes undead does not trigger the revenant’s destruction. When a revenant encounters its murderer, it moves and acts more quickly than normal as long as its murderer remains in sight.

If a revenant hits with its claws, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. The creature has the option to conduct the grapple normally, or simply use its claw to hold the opponent. If it chooses to do the latter, it does not gain the grappled condition itself. Each successful grapple check it makes during successive rounds automatically deals damage from its claws.

A revenant can crush an opponent, dealing bludgeoning damage, when it makes a successful grapple check (in addition to any other effects caused by a successful check, including additional damage).

A revenant can shriek. All creatures around it may cower in fear. This is a mind-affecting fear effect.

A revenant ignores damage from most weapons and natural attacks. Wounds heal immediately, or the weapon bounces off harmlessly. It can take normal damage from energy attacks (even nonmagical ones), spells, spell-like abilities, and supernatural abilities. Slashing weapons can damage a revenant normally.

A revenant takes no damage from cold.

A revenant has spell resistance.

When confronted with its reflection or any object that was important to it in life, a revenant may become overwhelmed with self-pity. This condition renders the revenant helpless, and lasts until the revenant is attacked or sees its murderer. If a revenant resists becoming overwhelmed, the revenant becomes obsessed with the source that triggered it and does everything it can to destroy it, reacting to the trigger as if the trigger were its murderer.

A revenant knows the direction but not the distance to its murderer – this sense can be blocked by any effect that blocks scrying. Against its murderer, a revenant can see it as it actually is and discerns lies at all times; these abilities cannot be dispelled.

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