Bats
Skavelings
Skavelings are undead.
Undead are once-living
creatures animated by spiritual or supernatural forces.
They have darkvision.
Undead have immunity to all mind-affecting effects (charms,
compulsions, morale effects, patterns, and phantasms).
They have immunity to bleed, death effects, disease,
paralysis, poison, sleep effects, and stunning.
Undead are not subject to nonlethal damage, ability drain,
or energy drain.
They are immune to damage to their physical ability scores,
as well as to exhaustion and fatigue effects.
Unintelligent undead cannot heal damage on their own,
although they can be healed. Negative energy (such as an inflict spell) can heal undead creatures. Unintelligent undead can
still have the fast healing special quality.
They have immunity to any effect that requires a Fortitude
save (unless the effect also works on objects or is harmless).
Undead are not at risk of death from massive damage, but are
immediately destroyed when reduced to 0 hit points.
They are not affected by raise
dead or reincarnate spells or abilities.
Resurrection and true resurrection can affect undead creatures. These spells turn
undead creatures back into the living creatures they were before becoming
undead.
Undead do not breathe, eat, or sleep.
Known in some circles as ghoul bats, skavelings are the
hideous result of necromantic manipulation by urdefhans, who create them from
mobats specially raised on diets of fungus and humanoid flesh. Upon reaching
maturity, urdefhans ritually slay the bats using necrotic poisons, then raise
the corpses to serve as mounts and guardians.
A skaveling’s bite is contaminated with ghoul fever. A
humanoid who dies of ghoul fever rises as a ghoul at the next midnight.
Once per day, a skaveling can screech as a mobat, save that
those affected are stunned.
A skaveling’s bite causes paralysis.
Using nonvisual senses, such as acute smell or hearing,
skavelings notice things they cannot see. Any opponent the skaveling cannot see
still has total concealment against it, and the creature still has the normal
miss chance when attacking foes that have concealment. Visibility still affects
the movement of a skaveling. Skavelings still cannot defend effectively against
attacks from creatures they cannot see.
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