Bunyip
Bunyips are aquatic magical beasts.
Magical beasts are similar to animals but can be more
intelligent (in which case the magical beast knows at least one language, but
can’t necessarily speak). Magical beasts usually have supernatural or
extraordinary abilities, but are sometimes merely bizarre in appearance or
habits.
Magical beasts have darkvision.
Magical beasts have low-light vision.
Magical beasts breathe, eat, and sleep.
Aquatic creatures are always good swimmers. An aquatic
creature can breathe water. It cannot breathe air unless it is amphibious.
The bunyip is a fierce and avid hunter, possessing a primal
ruthlessness that seems almost evil in its rapacity. A bunyip typically inhabits
large freshwater inlets or sheltered coastal sea caves where food is plentiful
– the bunyip is equally at home in fresh or salt water. It prefers feeding on
animals of Small size or larger, though it isn’t averse to eating humanoids
when presented the opportunity. Bunyips are quite territorial, and readily
attack when intruders threaten their hunting grounds. Bunyips mate annually,
during the late spring. During this period, bunyips become even more
aggressive. After mating, couples split, with the female wandering off to find
a place to birth a small litter of four to six pups. Females watch their pups
for a few days, until they become independent enough for the mothers to move
on.
Bunyips can notice creatures by scent underwater and can
detect blood in the water.
Reports of bunyip sightings come from every end of the map.
Though the accuracy of all such reports remains doubtful, enough reliable
accounts exist to confirm their widespread adaptability. The species thrives in
numerous ecological climes, from frigid polar fjords to idyllic tropical
lagoons. The bunyip is not a deep-sea creature, and even avoids larger
freshwater lakes, as it prefers to lurk near shorelines where its favorite food
is more common.
Bunyips cause wounds that continue to bleed. This bleeding
can be stopped by a successful Heal check or through the application of any
magical healing.
When a bunyip detects blood in the water using its keen
scent, it can fly into a rage. The rage can last as long as the battle. It
cannot end its rage voluntarily.
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