Barghest
Barghests are lawful evil extraplanar shapechanger outsiders.
Barghests have the ability to assume the
appearance of a specific creature or type of creature (a goblin or wolf), but
retain most of their own physical qualities. Barghests cannot change shape to a
form more than one size category smaller or larger than their original form. This
ability functions as a polymorph spell.
Barghests can remain in an alternate form indefinitely.
An outsider is at least partially composed of the essence
(but not necessarily the material) of some plane other than the Material Plane.
Some creatures start out as some other type and become outsiders when they
attain a higher (or lower) state of spiritual existence.
Outsiders have darkvision.
Unlike most living creatures, an outsider does not have a
dual nature – its soul and body form one unit. When an outsider is slain, no
soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an outsider.
It takes a different magical effect, such as limited wish, wish, miracle, or true
resurrection to restore it to life. An outsider native to the Material
Plane can be raised, reincarnated, or resurrected just as other living
creatures can be.
Outsiders breathe, but do not need to eat or sleep (although
they can do so if they wish). Outsiders native to the Material Plane breathe,
eat, and sleep.
“Evil” creatures are usually outsiders native to the
evil-aligned outer planes. Evil outsiders are also called fiends. Most “evil”
creatures also have evil alignments; however, if their alignments change, they
are still “evil” creatures. Any effect that depends on alignment affects an
“evil” creature as if the creature has an evil alignment, no matter what its
alignment actually is. An “evil” creature overcomes damage reduction as if its
natural weapons and any weapons it wields are evil-aligned.
Extraplanar creatures are any creatures when they are on a
plane other than their native plane. A creature that travels the planes can
gain or lose this subtype as it goes from plane to plane. Creatures not
considered as extraplanar are natives of the Material Plane, and they gain the
extraplanar subtype if they leave the Material Plane. No creature is considered
extraplanar when it is on a transitive plane, such as the Astral Plane, the
Ethereal Plane, or the Plane of Shadow.
“Lawful” creatures are usually outsiders native to the
lawfully aligned outer planes. Most “lawful” creatures also have lawful
alignments; however, if their alignments change, they are still “lawful”
creatures. Any effect that depends on alignment affects a “lawful” creature as
if the creature had a lawful alignment, no matter what its alignment actually
is. The creature also suffers effects according to its actual alignment. A
“lawful” creature overcomes damage reduction as if its natural weapons and any
weapons it wields are lawfully aligned.
A shapechanger has the supernatural ability to assume one or
more alternate forms. Many magical effects allow some kind of shapeshifting,
and not every creature that can change shapes is a shapechanger.
Said to be fiendish relations of all goblinoid races, the
hateful barghests come to the Material Plane to feed. As they consume the
bodies of innocents, they grow increasingly powerful. A barghest eventually
sheds its skin to transform into a greater barghest, at which point it often
seeks out a tribe of goblins or other creatures to rule.
Once per month, a barghest can devour a nonevil humanoid’s
corpse to grow. When a bargest has devoured 4 corpses in this way, it sheds its
skin and becomes a greater barghest.
Barghests can detect approaching enemies, sniff out hidden
foes, and track by sense of smell. They can identify familiar odors just as
humans do familiar sights. Tracking by scent ignores the effects of surface
conditions and poor visibility.
Barghests have spell-like abilities. Spell-like abilities
are magical and work just like spells (though they are not spells and thus have
no verbal, somatic, focus, or material components). They go away in an antimagic field and are subject to spell
resistance if the spell the ability is based on would be subject to spell
resistance.
A spell-like ability usually has a limit on how often it can
be used. A spell-like ability that can be used at will has no use limit. Using
all spell-like abilities is a standard action, and doing so provokes attacks of
opportunity. It is possible to use a spell-like ability defensively and avoid
an attack of opportunity, just as when casting a spell. A spell-like ability
can be disrupted just as a spell can be. Spell-like abilities cannot be used to
counterspell, nor can they be counterspelled.
Barghests ignore damage from most weapons and natural
attacks. Wounds heal immediately, or the weapon bounces off harmlessly. They
can take normal damage from energy attacks (even nonmagical ones), spells,
spell-like abilities, and supernatural abilities. Magic weapons can damage barghests
normally.
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