Glass and Wrath, Part 6 (Sunday-Monday, Lamashan 7-8, 4707 AR)
The heroes continued the exploration of the catacombs.
Ancient Prison. This large chamber was obviously once a prison, as testified by the twenty cells that lined the room's perimeter. A rickety wooden platform overlooked the room, with two flights of stairs descending to the prison floor ten feet below. A five-foot-wide wooden walkway ran from the northern end of the platform to a passageway to the east.
Skeletons lay in most of the cells. The bones in the cells were quite dry and brittle. Although the walkway above the room looked rickety, it was actually quite stable.
Two sinspawn waited here. They had hidden themselves in the rafters just under the platform, waiting to reach up and attack anyone who came close to the edge. The heroes killed the sinspawn.
Interrogation Chamber. This room contained several ancient relics of what appeared to be torture implements, although their function and style seemed strange and archaic. In one corner sat a spherical cage with spikes protruding inward from its iron bars. In another stood what appeared to be a star-shaped wooden frame, its surface studded with hooks. And in the center of the room was a long table covered with leather straps and a number of cranks that seemed designed to rotate and swivel. All of the torture devices here were much too decayed or rusted to be of much use today.
Ancient Study. The crumbling remnants of several chairs and a long table cluttered the floor of this room. To the south stood three stone doors, each bearing a symbol that resembled a seven-pointed star.
The three solid doors to the south were once prison cells. Within each was a single skeleton of a badly deformed humanoid; one had three brittle arms, another had an enormous misshapen skull, and the third had a rib cage that went all the way down to its pelvis - a pelvis with stunted leg bones strewn below its strangely flat girth.
Prisoner Pits. The ceiling of this strangely cold chamber arched to a vaulted height of twenty feet. The floor contained eleven wooden lids strewn haphazardly over eleven five-foot-wide pits in the ground. From the darkness within these pits echoed up strange shuffling sounds and, ever so often, a low moan.
Each of the pits was 20 feet deep. The wooden covers over the top of each were quite fragile, and collapsed when Thurden walked on one. He leapt safely in an adjacent square. The pit contained a single walking corpse.
A giant, three-armed goblin, took his duty as guardian of this chamber seriously, and immediately attacked Thurden when he entered the room. He used a line of foul-smelling and acidic blood as a breath weapon when combat started, then moved in to engage Thurden with his weapons. The goblin fought to the death.
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