Demons

Demons are a species of chaotic evil outsiders.

An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when the attain a higher (or lower) state of spiritual existence.

Outsiders have darkvision.

Unlike most living creatures, an outsider does not have a dual nature - its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don't work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider native to the Material Plane can be raised, reincarnated, or resurrected just as other living creatures can be.

Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Outsiders native to the Material Plane breathe, eat, and sleep.

Demons are chaotic outsiders native to the chaotically aligned outer planes. Most demons also have chaotic alignments; however, if their alignments change, still any effect that depends on alignment affects a demon as if that demon had a chaotic alignment, no matter what its alignment actually is. The demon also suffers effects according to its actual alignment. A demon overcomes damage reduction as if its natural weapons and any weapons it wields are chaotically aligned.

Demons call the Abyss their home.

Demons are immune to electricity and poison.

Demons ignore some damage from acid, cold, and fire each time they take damage of that kind.

Demons share the ability to summon others of their kind, typically another of their kind or a small number of less powerful demons.

Demons can mentally communicate with any other creature within a certain range that has a language. It is possible to address multiple creatures at once telepathically, although maintaining a telepathic conversation with more than one creature at a time is just as difficult as simultaneously speaking and listening to several people at the same time.

Demons speak Abyssal, Celestial, and Draconic.

A demon's natural weapons, as well as any weapon it wields, is treated as chaotic and evil for the purpose of overcoming damage reduction.

Demons are outsiders native to the evil aligned outer planes. Evil outsiders are also called fiends. Most demons also have evil alignments; however, if their alignments change, still any effect that depends on alignment affects a demon as if that demon has an evil alignment, no matter what its alignment actually is. A demon overcomes damage reduction as if its natural weapons and any weapon it wields are evil aligned.

Demons exist for one reason - to destroy. Where their more lawful counterparts, the devils of Hell, seek to twist mortal minds and values to remake and reshape them into their own evil, demons seek only to maim, ruin, and feed. They recruit mortal allies only if such cohorts speed along the eventual destruction of hope and goodness. Death is, in some ways, their enemy - for a mortal who dies can often escape a demon's depradations and flee to his just rewards in the afterlife. It is the prolonging of mortal pain and suffering that fuels a demon's lusts and desires, for it is partially from mortal sin and cruelty that these monstrous fiends were born.

Demons are the most prolific and among the most destructive of the fiendish races, yet despite what some lore might preach, they were not the first forms of life to rise in the stinking pits of ruin and cruelty known across the multiverse as the Abyss. Before the first fledgling deity gazed upon reality, before mortal life drew its breath, before even the Material Plane itself had fully formed, the Abyss was infested with life.

Known to many scholars as "proto-demons", these wretched and deadly beings were the qlippoth. Today, because of the influence of sinful mortal souls upon the Abyss, mixed with unholy tamperings at the hands of the daemonic keepers of Abbadon and cruel whims of fate and evolution, the rule of the qlippoth has receded. The proto-demons dwell now in the noxious and forgotten corners of the Abyss, and the far more fecund and prolific demons rule now in their stead. With each evil mortal soul that finds its way into the Abyss, the ranks of the demonic hordes grows - a single soul can fuel the manifestation of dozens or even hundreds of demons, with the exact nature of the sins carried by the souls guiding the shapes and roles of the newly formed fiends.

The Abyss is a vast (some say infinite) realm, far larger than any other plane save possibly the primal chaos of the Maelstrom itself. As befits such a vast and varied realm, the demonic host is likewise diverse. Some carry in their frames humanoid shapes, while others are twisted beasts. Some flop on land while others flap in air or sea. Some are schemers and manipulators of emotion and politics, others are destructive engines of ruin. Yet all demons work to the same goal – pain and suffering for mortal life in all its forms.

Alu-Demons


Alu-demons are extraplanar.

Extraplanar creatures are any creatures when they are on a plane other than their native plane. A creature that travels the planes can gain or lose this quality as it goes from plane to plane. Creatures not considered as extraplanar are natives of the Material Plane, and they become extraplanar if they leave the Material Plane. No creature is considered extraplanar when it is on a transitive plane, such as the Astral Plane, the Ethereal Plane, or the Plane of Shadow.

The alu-demon is the female demonic offspring of a succubus and human. Though part demon, not all alu-demons are inherently evil (although good-aligned alu-demons are extremely rare). The typical alu-demon has black or brown hair and dark green, brown, or black eyes. Alu-demons are always female.

They have spell-like abilities.

Alu-demons are often sent to the Material Plane to seduce mortals. When on such missions they typically arrange their flowing hair so it hides their horns and also fold their wings against their backs (and tuck them under their robe, shirt, or whatever garment of clothing one happens to be wearing at the time).

An alu-demon heals damage each time she successfully hits with a claw attack.

They have spell resistance.

Alu-demons attack with weapons (preferring longswords or maces) or with claws. The alu-demon mixes in her spell-like abilities regardless of the method of attack utilized.

They are resistant to weapon damage, except for cold iron or good-aligned weapons.

Glabrezus


Glabrezus are extraplanar demons.

Extraplanar creatures are any creatures when they are on a plane other than their native plane. A creature that travels the planes can gain or lose this quality as it goes from plane to plane. Creatures not considered as extraplanar are natives of the Material Plane, and they become extraplanar if they leave the Material Plane. No creature is considered extraplanar when it is on a transitive plane, such as the Astral Plane, the Ethereal Plane, or the Plane of Shadow.

Whereas a succubus is a demon that works her wiles by exploiting the physical lusts and needs of her prey, the glabrezu is a tempter of a different sort. Ferocious and bestial in form, the glabrezu is in fact a master of trickery and lies. With its ability to cloak its true form in pleasant illusions, the glabrezu uses its magic to grant wishes to mortal humanoids as a method to reward those who succumb to its guile and deceit. A wish granted by a glabrezu always fulfills the wisher’s need in the most destructive way possible – although such methods might not be immediately apparent. A struggling weaponsmith might wish for fame and skill at his craft, only to find that his best patron is a cruel and sadistic murderer who uses the weapons to further his destructive desires. A lonely man who wishes for a companion might have his wish granted in the form of a lost love who returned to “life” as a vampire, and so on – the glabrezu is nothing if not creative in addressing a mortal’s desires.

Glabrezus have spell-like abilities.

If the glabrezu hits with both pincers at the same time, it can cause tremendous damage by latching onto the opponent’s body and tearing flesh.

A glabrezu stands 18 feet tall and weighs just over 6,000 pounds. These treacherous demons form from the souls of the treasonous, the false, and the subversive – souls of mortals who, in life, bore false witness or used treachery and deceit to ruin the lives of others.

Glabrezus ignore damage from most weapons and natural attacks. Wounds heal immediately, or the weapon bounces off harmlessly. They can take normal damage from energy attacks (even nonmagical ones), spells, spell-like abilities, and supernatural abilities. Good aligned weapons can damage glabrezus normally.

Glabrezus have spell resistance.

Quasits

Quasits are extraplanar demons.

Extraplanar creatures are any creatures when they are on a plane other than their native plane. A creature that travels the planes can gain or lose this quality as it goes from plane to plane. Creatures not considered as extraplanar are natives of the Material Plane, and they become extraplanar when they leave the Material Plane. No creature is considered extraplanar when it is on a transitive plane, such as the Astral Plane, the Ethereal Plane, or the Plane of Shadow.

The quasit is perhaps the least powerful demon, yet it is not the least respected - even quasits hold themselves above the dretch horde, and true to their natures, dretches lack the courage or drive to prove the quasits wrong. A quasit's first role in life is that of a familiar to a spellcasting master, but those quasits who escape from this humiliating servitude become free-willed and much more dangerous.

Quasits heal naturally at an exceptional rate. This ability does not apply to starvation, thirst, or suffocation, nor does it allow the quasit to regrow lost body parts. It also does not allow the quasit to reattach lost body parts. This ability continues to function (even while dying) until the quasit dies, at which point the effects of this ability end immediately.

A typical quasit stands a foot and a half tall, and weighs only 8 pounds. Alone among the demonic horde, quasits do not form from the dead souls of evil mortals. Instead, they form from living souls - when a spellcaster seeks out a quasit to serve him as a familiar, his soul brushes against the Abyss and it reacts, carving from itself a quasit linked to that spellcaster's soul and forming a powerful bond between the two. Newly created quasits are birthed directly into the Material Plane, where they become familiars, and while bonded to their masters' wills, all quasits hate and loathe their lieges, as they can feel the pulse of their lords' souls and know that they could have been more. A quasit serves, yet it watches and waits for mistakes that might cost its master's life, or even better, an error that might let the quasit turn against its master.

Quasits ignore damage from most weapons and natural attacks. Wounds heal immediately, or the weapon bounces off harmlessly. They can take normal damage from energy attacks (even nonmagical ones), spells, spell-like abilities, and supernatural abilities. Cold iron or good aligned weapons can damage quasits normally.

A quasit can poison those it attacks with its claws. Poisons can be removed through neutralize poison and similar effects.

When a quasit's master dies, the quasit can attempt to follow the master's soul into the Great Beyond. This functions as a plane shift, but affects only the quasit and transports it into the Abyss and places its master's soul into the quasit's possession as a writhing larvae rather than using the evil master's soul to create new demonic life. In this manner, a quasit can use its newly captured soul to bargain with more powerful denizens of the lower planes, and perhaps secure a vile transformative "promotion" to a more powerful form of life in the process.

Quasits have spell-like abilities. Spell-like abilities are magical and work just like spells (though they are not spells and thus have no verbal, somatic, focus, or material components). They go away in an antimagic field and are subject to spell resistance if the spell the ability is based on would be subject to spell resistance.

A spell-like ability usually has a limit on how often it can be used. A spell-like ability that can be used at will has no use limit. Using all spell-like abilities is a standard action, and doing so provokes attacks of opportunity. It is possible to use a spell-like ability defensively and avoid an attack of opportunity, just as when casting a spell. A spell-like ability can be disrupted just as a spell can be. Spell-like abilities cannot be used to counterspell, nor can they be counterspelled.

Succubi


Succubi are extraplanar demons.

Extraplanar creatures are any creatures when they are on a plane other than their native plane. A creature that travels the planes can gain or lose this quality as it goes from plane to plane. Creatures not considered as extraplanar are natives of the Material Plane, and they become extraplanar if they leave the Material Plane. No creature is considered extraplanar when it is on a transitive plane, such as the Astral Plane, the Ethereal Plane, or the Plane of Shadow.

Among the demon hordes, a succubus can often rise to incredible heights of power through her manipulations and sensual charms, and many a demonic war has raged due to the subtle machinations of such creatures. A succubus is formed from the souls of particularly lustful and rapacious evil mortals.

They have the ability to assume the appearance of a specific creature or type of creature (a small or medium humanoid), but retain most of their own physical qualities. This ability functions as an alter self spell. Succubi can remain in an alternate form indefinitely.

They have spell-like abilities.

A succubus may grant a profane gift to a willing humanoid by touching it. The target gains a profane bonus on one of its most basic attributes. A single creature may have no more than one profane gift from a succubus at a time. As long as the profane gift persists, the succubus can communicate telepathically with the target across any distance and may use one of her spell-like abilities through it. A profane gift is removed by dispel evil or dispel chaos. The succubus can remove it as well (draining the victim’s personality).

A succubus drains energy from a mortal she lures into an act of passion, such as a kiss. An unwilling victim must be grappled before the succubus uses this ability. The kiss also has the effect of a suggestion spell, asking the victim to accept another act of passion from the succubus.

They are resistant to weapons damage, except for cold iron or good weapons.

They are immune to fire.

They have spell resistance.

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