Skeletons

Skeletons are undead.

Undead are once-living creatures animated by spiritual or supernatural forces.

  • Undead have darkvision.
  • Undead are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
  • Undead are immune to bleed, death effects, disease, paralysis, poison, sleep effects, and stunning.
  • Undead are not subject to nonlethal damage, ability drain, or energy drain. They are immune to damage to their physical ability scores, as well as to exhaustion and to fatigue effects.
  • They cannot heal damage on their own if they are unintelligent, although they can be healed. Negative energy (such as an inflict spell) can heal undead creatures. They may heal fast regardless of the creature's intelligence.
  • Undead are immune to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
  • Undead are not at risk of death from massive damage, but are immediately destroyed and cannot be stabilized while dying.
  • They are not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
  • Undead do not breathe, eat, or sleep.
Skeletons are the animated bones of the dead, brought to unlife through foul magic. While most skeletons are mindless automatons, they still possess an evil cunning imparted to them by their animating force - a cunning that allows them to wield weapons and wear armor.

Skeletons ignore damage from most weapons and natural attacks. Wounds heal immediately, or the weapon bounces off harmlessly. They can take normal damage from energy attacks (even nonmagical ones), spells, spell-like abilities, and supernatural abilities. Bludgeoning weapons can damage skeletons normally.

Skeletons are immune to cold.

Comments

Popular posts from this blog

Races of Varisia

Undead Lords

Dog, Riding