Aura strong abjuration and conjuration; CL 11th Slot none; Price 22,301 gp; Weight 1 lb. A sadist's lash is a long whip of thin strips of leather. Created originally by a special sect of wizards who served under Runelord Sorshen, sadist's lashes swiftly became quite popular throughout Thassilon. The lash acts as a +1 wounding whip , and also aids enchantment spells in two ways. First, it can deliver enchantment spells with a range of touch as if the wielder had touched the creature struck. Additionally, any creature that takes damage from a sadist's lash takes a -5 penalty on Will saves against enchantment effects created by the wielder of the lash for 1 minute unless it succeeds at a DC 15 Will save. Construction Craft Magic Arms and Armor, dominate person ; Cost 11,301 gp
Stone giants are giant humanoids. Humanoids usually have two arms, two legs, and one head, or a human-like torso, arms, and a head. Humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They are usually Small or Medium (with the exception of giants). Humanoids breathe, eat, and sleep. A giant is a humanoid creature of great strength, usually of at least Large size. Giants have low-light vision. Stone giants prefer thick leather garments, dyed in shades of brown and grey to match the stone around them. Adults are about 12 feet tall, weigh about 1,500 pounds, and can live to be 800 years old. Stone giants are accomplished rock throwers. A stone giant can hurl rocks up to Small size. Stone giants fight from a distance whenever possible, but if they can’t avoid melee, they favor gigantic clubs chiseled out of stone. A favorite tactic of stone giants is to stand nearly motionless, blending in with the background, then...
Teleportation Circles: Up to four Medium creatures could enter a teleportation circle at once. Those who did were immediately teleported to the destination keyed to it: a circle with the rune of wrath engraved in the ground within it. Teleport Room. The eastern circle was the arrival point from the barracks and training hall, while the western one was the departure circle to the barracks and training hall. Barracks and Training Hall. This long chamber was filled with practice dummies dressed in battered and scorched suits of armor and a few contraptions bearing sharp implements. Several doors and two open corridors exited the chamber along each side wall. An opening in the opposite wall led to what appeared to be a meeting hall. Several flames on the walls provided light for this chamber. Six warriors of wrath and six sinspawn were here to stand against the heroes. The warriors of wrath allowed the sinspawn to initially engage the heroes, giving themselves time to cast bull's stren...
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