From the reclusive elves of the Mierani Forest to the orc-blooded interlopers from the Hold of Belkzen to the Varisian wanderers from whom the region takes its name, diversity and conflict characterize the varied cultures that make Varisia their home. Height and Weight Although the races of Golarion are fundamentally the same as those presented in D&D, there are some slight differences in height and weight. Most notably, those of elven blood are taller in Golarion, and the fey-kindred gnomes are lighter. The details of all races are presented online for ease of reference. Humans Three distinct human societies dwell in Varisia: the expansionist colonists of Cheliax, the tempestuous tribes of the Shoanti barbarians, and the enigmatic Varisians. Chelaxians: Beyond the Mindspin Mountains and far to the south lies the cosmopolitan heresy of Cheliax. Once an empire of unquestioned might, the death of the empire's god Aroden allowed the rise of a diabolical aristo...
Adventurers in Varisia employ a wide variety of weapons, armor, and gear unique to Varisia. Here are but a few of the most common tools and armaments found in the region. Shoanti Barbarian Chew: Adventurer's Armory, page 18. Dogslicer: This short, curved blade is favored by goblins, who often drill numerous holes into it in an attempt to reduce its weight. If a wielder rolls a natural 1 when attacking with a dog slicer, the weapon gains the broken condition. Masterwork and magical dogslicers do not have this flaw. Most dogslicers are sized for Small creatures. Dogslicer stats can be found in the Adventurer's Armory, front inside cover. Earth Breaker: The crude metal of this massive hammer's head ends in multiple blunt spikes that channel the momentum of a powerful swing. Earth breaker stats can be found in the Adventurer's Armory, front inside cover. False Jewelry: Favored by rogues in statuesque Magnimar, these adornments hide tiny secret compartments....
For every type of undead, there exists an undead lord, a being of great power that commands the lesser of its kind. They are powerful creatures that inspire awe and fear in those they rule. Undead lords constantly project an aura that functions as a permanent desecrate spell. In addition, channeling energy is harder. Undead lords ignore damage from most weapons and natural attacks. Wounds heal immediately, or the weapon bounces off harmlessly. They can take normal damage from energy attacks (even nonmagical ones), spells, spell-like abilities, and supernatural abilities. Magic weapons can damage undead lords normally. Undead lords are extremely dangerous opponents. They are stronger, tougher, and more intelligent than the ones they command. As such, they are rarely encountered by chance (and rarely encountered alone). Most maintain a lair far away from civilization where they plot and plan, sending their minions on missions to further their goals. Undead lords are less easily a...
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