Aura strong abjuration and conjuration; CL 11th Slot none; Price 22,301 gp; Weight 1 lb. A sadist's lash is a long whip of thin strips of leather. Created originally by a special sect of wizards who served under Runelord Sorshen, sadist's lashes swiftly became quite popular throughout Thassilon. The lash acts as a +1 wounding whip , and also aids enchantment spells in two ways. First, it can deliver enchantment spells with a range of touch as if the wielder had touched the creature struck. Additionally, any creature that takes damage from a sadist's lash takes a -5 penalty on Will saves against enchantment effects created by the wielder of the lash for 1 minute unless it succeeds at a DC 15 Will save. Construction Craft Magic Arms and Armor, dominate person ; Cost 11,301 gp
Earth elementals are earth elemental extraplanar outsiders. An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence. Outsiders have darkvision. Unlike most living creatures, an outsider does not have a dual nature – its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider native to the Material Plane can be raised, reincarnated, or resurrected just as other living creatures can be. Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Outsiders native to the Mater...
The heroes dispatched the goblin pyros and the warchanter cast cure light wounds on herself after she was first wounded. She fought to the death. After tangling with the first two groups of goblins, the heroes were wounded. All around them goblins were performing their antics (a goblin leapt off a roof in an attempt to land on a victim but missed and broke his neck, a goblin threw a lit torch at a fleeing mother only to have it land on another goblin and light his armor on fire), but they were allowed to catch their breaths. Die, Dog, Die! The final event at the goblin raid occurred after things at the festival itself had calmed somewhat. Here and there, the sounds of battle, clanging swords, calls of support by the town guard, and shrieking and singing goblins echoed through the streets, but at the festival itself, most of the citizens had fled. One or two goblins remained behind to scavenge food, and many more lay dead (along with a few unfortunate citizens). It was obviou...
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