From the reclusive elves of the Mierani Forest to the orc-blooded interlopers from the Hold of Belkzen to the Varisian wanderers from whom the region takes its name, diversity and conflict characterize the varied cultures that make Varisia their home. Height and Weight Although the races of Golarion are fundamentally the same as those presented in D&D, there are some slight differences in height and weight. Most notably, those of elven blood are taller in Golarion, and the fey-kindred gnomes are lighter. The details of all races are presented online for ease of reference. Humans Three distinct human societies dwell in Varisia: the expansionist colonists of Cheliax, the tempestuous tribes of the Shoanti barbarians, and the enigmatic Varisians. Chelaxians: Beyond the Mindspin Mountains and far to the south lies the cosmopolitan heresy of Cheliax. Once an empire of unquestioned might, the death of the empire's god Aroden allowed the rise of a diabolical aristo...
The heroes continued their exploration of Lamashtu's shrine. The Scribbler's Kennel. Three once separate chambers had become one, joined by collapsed walls and the erosion of ages. Bloodstained fragments of chain shirts, shields, swords, and clothing lay about this room haphazardly. The walls were decorated with countless scribblings written sloppily in blood. Another stanza of the Scribbler's Rhyme was inscribed on the northern wall of the southernmost chamber. The fragments of armor and weapons were all that remained of the Sandpoint guards. A pack of six powerful yeth hounds known as hounds of Lamashtu dwelt in these caves. Unlike the more common yeth hound, a hound of Lamashtu was black and had a poisonous stinger at the end of its ratlike tail. The baying and howling of this pack could be heard throughout the complex, and when they heard or saw intruders they attacked. The hounds of Lamashtu surrounded and attacked Tsela. They then eagerly attacked Shalelu. The hounds ...
The heroes continued their exploration of the barracks and training hall. Each of the 20-foot-square side rooms contained bunks. Chamber of Readiness. The polished granite walls of this large chamber were covered in spidery glyphs. The ceiling rose twenty-five feet high, where a mural depicted a red-headed woman holding a flaming ranseur standing atop a burning tower of stone. Swords and ranseurs rested inside shallow depressions in the walls, glowing faintly to illuminate the chamber. The east side of the room was a solid wall of billowing black smoke. The heroes used read magic to determine that the glyphs on the walls represented various forms of evocation magic, particularly those involving fire or the creation of magic weapons. The wall of smoke separating this room from the Hall of Testing was a very decorative illusion. Hall of Testing. A wide avenue flanked by crimson stone pillars ran down the center of this chamber - the ceiling arched sixty feet above and seemed to be made o...
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