Aura strong abjuration and conjuration; CL 11th Slot none; Price 22,301 gp; Weight 1 lb. A sadist's lash is a long whip of thin strips of leather. Created originally by a special sect of wizards who served under Runelord Sorshen, sadist's lashes swiftly became quite popular throughout Thassilon. The lash acts as a +1 wounding whip , and also aids enchantment spells in two ways. First, it can deliver enchantment spells with a range of touch as if the wielder had touched the creature struck. Additionally, any creature that takes damage from a sadist's lash takes a -5 penalty on Will saves against enchantment effects created by the wielder of the lash for 1 minute unless it succeeds at a DC 15 Will save. Construction Craft Magic Arms and Armor, dominate person ; Cost 11,301 gp
The heroes dispatched the goblin pyros and the warchanter cast cure light wounds on herself after she was first wounded. She fought to the death. After tangling with the first two groups of goblins, the heroes were wounded. All around them goblins were performing their antics (a goblin leapt off a roof in an attempt to land on a victim but missed and broke his neck, a goblin threw a lit torch at a fleeing mother only to have it land on another goblin and light his armor on fire), but they were allowed to catch their breaths. Die, Dog, Die! The final event at the goblin raid occurred after things at the festival itself had calmed somewhat. Here and there, the sounds of battle, clanging swords, calls of support by the town guard, and shrieking and singing goblins echoed through the streets, but at the festival itself, most of the citizens had fled. One or two goblins remained behind to scavenge food, and many more lay dead (along with a few unfortunate citizens). It was obviou...
Teleportation Circles: Up to four Medium creatures could enter a teleportation circle at once. Those who did were immediately teleported to the destination keyed to it: a circle with the rune of wrath engraved in the ground within it. Teleport Room. The eastern circle was the arrival point from the barracks and training hall, while the western one was the departure circle to the barracks and training hall. Barracks and Training Hall. This long chamber was filled with practice dummies dressed in battered and scorched suits of armor and a few contraptions bearing sharp implements. Several doors and two open corridors exited the chamber along each side wall. An opening in the opposite wall led to what appeared to be a meeting hall. Several flames on the walls provided light for this chamber. Six warriors of wrath and six sinspawn were here to stand against the heroes. The warriors of wrath allowed the sinspawn to initially engage the heroes, giving themselves time to cast bull's stren...
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