Tendriculoses
Tendriculoses are plants.
Plants are vegetable
creatures. Regular plants, such as one finds growing in gardens and fields, are
not creatures, but objects, even though they are alive.
They have low-light vision.
Plants are immune to all mind-affecting effects (charms,
compulsions, morale effects, patterns, and phantasms).
They are immune to paralysis, poison, polymorph, sleep
effects, and stunning.
Plants breathe and eat, but do not sleep.
A tendriculos is a creature brought into being through a
corruption of nature, often where foul magic has seeped into the environs for
many years, or where the boundaries between the Material Plane and the
mysterious realm of the fey have worn thin. Tales and myths speak of arcane
manipulation from other planes, while others speak of a tendriculos as being
the manifestation of an angered spirit of nature.
A voracious carnivore, the
tendriculos is an active hunter when it needs to be but it prefers to rely on
ambush tactics, choosing well-traveled areas in the forest where it can lie in
wait in the undergrowth. The creature is quick to swallow any prey it happens
to catch in its vines, relying upon the acid-filled reservoir in its trunk to
finish off prey that may still have a bit of fight left in it. This acid not
only consumes organic material with shocking ease, but also contains a powerful
paralytic enzyme that further reduces a creature’s chance of escape once it’s
been gulped down by the plant.
If a tendriculos hits with its bite or tentacles, it deals
normal damage and attempts to start a grapple without provoking an attack of
opportunity. Grab can only be used on creatures of a size equal to or smaller
than the creature with this ability. The tendriculos can conduct the grapple
normally, or simply use its bite or tentacles to hold the opponent. If it
chooses to do the latter, it is difficult to make and maintain the grapple, but
does not gain the grappled condition itself. Each successful grapple check the
tendriculos makes automatically deals bite or tentacle damage.
If a tendriculos has an opponent grappled in its mouth, it
can attempt to pin the opponent. If it succeeds, it swallows its prey, and the
opponent takes bite damage. The opponent can be up to one size category smaller
than the tendriculos. Being swallowed causes a creature to take continuous
damage. A swallowed creature keeps the grappled condition, while the
tendriculos does not. A swallowed creature can try to cut its way free with any
light slashing or piercing weapon, or it can try to escape the grapple. If a
swallowed creature cuts its way out, the tendriculos cannot use swallow whole
again until the damage is healed. If the swallowed creature escapes the
grapple, success puts it back in the attacker’s mouth, where it may be bitten
or swallowed again.
A tendriculos renders the victim immobile. Paralyzed creatures
cannot move, speak, or take any physical actions. The creature is rooted to the
spot, frozen and helpless. Paralysis works on the body, and a character may
resist it. Unlike hold person and similar effects, paralysis cannot be
broken. A winged creature flying in the air at the time that it is paralyzed
cannot flap its wings and falls. A swimmer can’t swim and may drown.
Although incapable of
speech itself, the tendriculos generally understands a handful of words in a
single language (usually Sylvan). While they tend to see all smaller creatures
as nothing more than food, tales exist of certain creatures, particularly fey
or druids, having secured a sort of alliance with local tendriculoses. In such
cases, the tendriculos is more than willing to serve its ally as a guardian, so
long as the ally is diligent at providing the plant with a regular supply of
food.
The fact that the
tendirculos displays a curious mix of plant, fungal, and even animal traits (in
the form of its almost fleshy, toothed maw) has long intrigued sages. That the
creature is a plant is firmly established, yet it lays egg-like spheres when
the need to reproduce strikes. These “eggs” are in fact massive, puffball-like
fungi filled with spores – when jostled, the cloud of spores that is released
can carry for miles, ensuring that a single tendriculos can seed a huge
territory.
Tendriculoses are immune to acid.
A tendriculos is 20 feet
tall and weighs 3,500 pounds.
A tendriculos is difficult to kill. Tendirculoses heal
damage fast, but they cannot die as long as their regeneration is still
functioning (although tendriculoses still fall unconscious when severely
injured). Bludgeoning and fire attacks cause a tendriculos’ regeneration to
stop functioning following the attack. For a short time, the tendriculos does
not heal and can die normally.
Attack forms that don’t deal damage are not healed by
regeneration. Regeneration also does not restore damage lost from starvation,
thirst, or suffocation. Tendriculoses can regrow lost portions of their bodies
and can reattach lost body parts if they are brought together after severing.
Severed parts that are not reattached wither and die normally.
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