Spider, Ogre
Ogre spiders are vermin.
Vermin include insects,
arachnids, other arthropods, worms, and similar invertebrates.
They are mindless and thus immune to all mind-affecting
effects (charms, compulsions, morale effects, patterns, and phantasms).
Vermin have darkvision.
They breathe, eat, and sleep.
Ogre spiders are brutal, terrifying hunters that build
tangled webs capable of encasing entire trees. So-named because the arrangement
of its eyes and mandibles gives it a face unnervingly similar to that of an
ogre as much for their size, ogre spiders can fit into nooks and tunnels far
more narrow than one might expect.
An ogre spider is sensitive to vibrations in the ground and
can automatically pinpoint the location of anything that is in contact with the
ground.
An ogre spider can poison those it attacks. Poisons can be
removed through neutralize poison and similar effects.
Ogre spiders can use webs to support themselves and up to
one additional creature of the same size. In addition, ogre spiders can throw a
web. This is similar to an attack with a net, and is effective against targets
up to one size category larger than the ogre spider. An entangled creature can
escape with an Escape Artist check or burst the web with a Strength check. Both
are standard actions. Attempts to burst a web by those caught in it are
difficult.
Ogre spiders can create sheets of sticky webbing up to three
times their size. They usually position these webs to snare flying creatures
but they can also try to trap prey on the ground. Approaching creatures must
notice a web; otherwise they stumble into it and become trapped as though by a
successful web attack. Attempts to escape or burst the webbing are easier if
the trapped creature has something to walk on or grab while pulling free.
An ogre spider can move across its own web and can pinpoint
the location of any creature touching its web.
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