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Showing posts from March, 2018

Sandpoint

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"Welcome to Sandpoint! Please stop to see yourself as we see you!" - Mirrored Sign Outside Sandpoint Sandpoint has faced many hardships but also great prosperity in its 42-year history. A small town on the Varisian Bay, fishermen, farmers, and other simple folk make the community one of the rare truly peaceful havens in Varisia. Yet, while the townsfolk have known dark times in the past, a new shadow has begun to loom over the unsuspecting town. Players are encouraged to create characters with reasons to be in Sandpoint at the campaign's beginning. What follows is all common information that even the newly arrived might know. The Town A simple, relatively peaceful town with all the color and common oddities one expects from a tightly-knit community, Sandpoint sits at a point on the Lost Coast halfway between Magnimar and Windsong Abbey. Wood buildings and cluttered docks line the town's natural harbor, while farms and the manors of wealthy citizens do

Varisia

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"Blind in our ways, we warred amongst ourselves as we had for generations. Until black steel scarred the land and our true enemy came upon us." - Koeas-Civin, Words of the Elders The seat of civilization forgotten by most modern empires, Varisia's history is etched upon the stones of its innumerable ruins. Few know what mysterious people once ruled these lands, their towering monuments and incredible architectural feats the sole records of an age of power and wonder. Yet, ask the native Varisians of the past and the monoliths that litter their land and only the cold dread in their eyes will answer. Nearly 300 years ago, Cheliax founded the colony of Korvosa in the supposedly cursed wilderness between its northern provinces and the Lands of the Linnorm Kings. A century of bloody war with the native barbarians, the Shoanti, followed, culminating in southeastern Varisia falling to Chelish rule. Soon after, colonists and adventure seekers of all persuasions came to

Equipment of Varisia

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Adventurers in Varisia employ a wide variety of weapons, armor, and gear unique to Varisia. Here are but a few of the most common tools and armaments found in the region. Shoanti Barbarian Chew: Adventurer's Armory, page 18. Dogslicer: This short, curved blade is favored by goblins, who often drill numerous holes into it in an attempt to reduce its weight. If a wielder rolls a natural 1 when attacking with a dog slicer, the weapon gains the broken condition. Masterwork and magical dogslicers do not have this flaw. Most dogslicers are sized for Small creatures. Dogslicer stats can be found in the Adventurer's Armory, front inside cover. Earth Breaker: The crude metal of this massive hammer's head ends in multiple blunt spikes that channel the momentum of a powerful swing. Earth breaker stats can be found in the Adventurer's Armory, front inside cover. False Jewelry: Favored by rogues in statuesque Magnimar, these adornments hide tiny secret compartments.

Adventurers of Varisia

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Adventurous spirits from every walk of life seek their fortunes in Varisia. Those who wish to survive in these dangerous lands might consider the following advice. Character Tips Ancient Lost Cultures: Characters skilled in Knowledge (history) and Knowledge (arcana) are best suited to reconstructing the stories of these peoples. Access to powerful magic at higher levels could be the key to survival! Dangerous Denizens: Player characters will come face to face with hundreds of monstrous threats. A prepared character should be suited to challenge monstrous humanoids, giants, magical beasts, and undead, and even greater threats at higher levels, such as evil outsiders and dragons. Explorers: Characters with skill sets appropriate for adventuring in dungeons and crumbling ruins can give the party an edge. Knowledge (dungeoneering) and racial low-light vision or darkvision would be helpful in those dank and dark places. Since many of these location have been warded and secured b

Races of Varisia

From the reclusive elves of the Mierani Forest to the orc-blooded interlopers from the Hold of Belkzen to the Varisian wanderers from whom the region takes its name, diversity and conflict characterize the varied cultures that make Varisia their home. Height and Weight Although the races of Golarion are fundamentally the same as those presented in D&D, there are some slight differences in height and weight. Most notably, those of elven blood are taller in Golarion, and the fey-kindred gnomes are lighter. The details of all races are presented  online  for ease of reference. Humans Three distinct human societies dwell in Varisia: the expansionist colonists of Cheliax, the tempestuous tribes of the Shoanti barbarians, and the enigmatic Varisians. Chelaxians: Beyond the Mindspin Mountains and far to the south lies the cosmopolitan heresy of Cheliax. Once an empire of unquestioned might, the death of the empire's god Aroden allowed the rise of a diabolical aristocracy

Welcome to Varisia

"Like no other land I have visited in all my vast and fervent travels, here in Varisia art and environment are truly one. The monoliths of a mysterious and romantic people weather the ages, telling the voiceless tales of a race lost to silence. Each inspired day colors the skies in vivid palettes of placid blue, raging red-orange, and sorrowed gray - heavenly emotions painted across an endless, cloudless canvas. Even the natives live like masterpieces on display, their tattoos becoming the likenesses of their lives, their dances telling their endless tales, and their wisdom tempered by murmured harmonies echoing from both past and future." - Cevil "Redwing" Charms Esq., Eidolon "Savagery and regressivity epitomize the disfigured lands of Varisia. Jagged mountain chains break the worthless, dusty clay at queer and reckless lengths. Tangled forests grow wild with titan weeds - the flora of these fecund briars little more than tenacious brambles. Blasted re