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Showing posts from November, 2020

Robe of Runes

Aura strong transmutation; CL 13th Slot body; Price 44,000 gp; Weight 1 lb This robe is made of crimson silk and emblazoned with dozens of spindly Thassilonian runes, each symbolizing a different type of magical effect or syllable of power. Though favored by wizards, this robe can provide some benefit to any spellcasting creature. While worn, it grants a +4 enhancement bonus to Intelligence and allows the wearer to recall, as a free action, up to four levels of spells per day that he had prepared and then cast. Each time a spell is recalled and prepared again in this manner, the sudden rush of magical energy infuses the wearer with power. For 1 round after recalling a spell, the wearer's spell save DCs and attack rolls made with spells gain a +2 enhancement bonus. Construction Craft Wondrous Item, fox's cunning, limited wish; Cost 22,000 gp

Intermission (Sunday-Monday, Abadius (I) 19th-20th, 4708 AR)

The heroes spent the next couple of days healing the surviving dwarves and taking them and the loot back to Magnimar.

Lamias

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Lamias are monstrous humanoids. Monstrous humanoids are similar to humanoids, but with monstrous or animalistic features. They often have magical abilities as well. They have darkvision. Monstrous humanoids breathe, eat, and sleep. The hate-filled inheritors of an ancient curse, lamias appear as lean and attractive women from the waist up, while below they possess the bodies of powerful lions. Even their humanoid features bear distinctly feline traits, their eyes slitted and feral and their teeth like predatory fangs. A typical lamia stands over 6 feet tall, measures more than 8 feet long, and weighs upward of 650 pounds. Although a lamia is Large, its upper torso is the same size as that of a Medium humanoid. As a result, lamias wield weapons as if they were one size category smaller than their actual size (Medium for most lamias). Lamias are attracted to the ruined and forsaken parts of the world. Crumbling keeps, abandoned cities, and forgotten monuments all satisfy these

The Ancient Library, Part 10 (Saturday, Abadius (I) 18th, 4708 AR)

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The heroes followed Conna's direction to rescue the dwarves. Chamber of the Sihedron. The doors to this room were made of stone and carved with an immense seven-pointed star - the Sihedron Rune. The doors themselves were unlocked but quite heavy and required pushing to open - causing them to grind on their ancient stone hinges. This immense hall was an unexpected break from the rough stone walls of caverns and caves. The rectangular chamber was fifty feet wide and a hundred feet long, with riblike spines arching up to a vaulted ceiling fifty feet overhead. The room's floor was loose soil, while the wall opposite the doors was carved with an immense bas-relief of a seven-pointed star. Throughout the room, seven fifteen-foot-tall tree trunks had been driven into the ground like immense stakes, their sides carved with countless more stars. Each trunk had been fitted with an iron ring from which dangled chains affixed to manacles. Next to each trunk stood an iron brazier filled wit

Fog-Cutting Lenses

Aura faint transmutation; CL 5th Slot  eyes; Price  8,000 gp; Weight 1 lb. These goggles are made of carefully-polished rock crystal, with frames of polished brass and a simple leather strap and buckle sized for a giant's head (but easily adjustable for smaller wearers). The goggles allow the wearer to see through magical and normal fogs, mists, and similar obscurement. They do not confer darkvision or low-light vision. Further, the goggles distort and skew vision strangely, causing a -4 penalty on Perception checks. Construction Craft Wondrous Item, darkvision, fog cloud ; Cost 4,000 gp

The Ancient Library, Part 9 (Saturday, Abadius (I) 18th, 4708 AR)

Mokmurian fought until the heroes killed him. When Mokmurian was dying, this effect was, for a moment, delayed. When Karzoug took control (because of Mokmurian's death), Mokmurian's body suddenly went rigid. He spasmed a few times, and then his head turned to face the heroes, mechanically and clumsily, as if being forced to move by invisible hands. In a strangely accented voice, a voice that sounded almost human, he spoke, his eyes flaring with a soul-searing emerald radiance. "So these are the heroes of the age. More like gasping worms to me - worms to be crushed back into the earth when I awaken the armies of Xin-Shalast, when the name Karzoug is again spoken with fear and awe. Know that the deaths of those marked by the Sihedron - the giants you have so conveniently slayed for me - hasten my return, just as yours soon will. Fools, all of you. Is this all you could manage in ten thousand years?" At that, Karzoug laughed a cruel, mocking laugh that echoed and faded.

Jotunblood Giants

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Born mightier and larger than usual for their kind, jotunblood giants tower over their fellows both in height and power. Often called king-giants by the smaller races, jotunblood giants almost invariably live up to that name, acting as leaders of the other giants they live with. Few giant tribes can boast more than one jotunblood giant, and these creatures rarely beget more. Typically, a jotunblood giant is born when a giant tribe lacks strong leadership. The birth of a second jotunblood giant to a tribe that already has one is usually seen as a sign from the giant gods that the tribe has grown too large and must split, with the two halves going their separate ways. Reluctance to do so has led to bloody civil wars and long-held grudges. Jotunnblood giants can detect opponents by sense of smell. If the opponent is upwind, the range increases; if downwind, it drops. Strong scents, such as smoke or rotting garbage, can be detected at longer ranges. Overpowering scents, such as skunk mus

Giant, Frost

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Frost giant are cold giant humanoids. Humanoids usually have two arms, two legs, and one head, or a human-like torso, arms, and a head. Humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They are usually Small or Medium (with the exception of giants). Humanoids breathe, eat, and sleep. Cold creatures have immunity to cold and vulnerability to fire. A giant is a humanoid creature of great strength, usually of at least Large size. Giants have low-light vision. A frost giant’s hair can be light blue or dirty yellow, and its eyes usually match its hair color. Frost giants dress in skins and pelts, along with any jewelry they own. Frost giant warriors also don chain shirts and metal helmets decorated with horns or feathers. An adult male stands 15 feet tall and weighs approximately 2,800 pounds. Females are slightly shorter and lighter, but otherwise identical to males. Frost giants live to be 250 years old

Giant, Taiga

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Taiga giants are giant humanoids. Humanoids usually have two arms, two legs, and one head, or a human-like torso, arms, and a head. Humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They are usually Small or Medium (with the exception of giants). Humanoids breathe, eat, and sleep. A giant is a humanoid creature of great strength, usually of at least Large size. Giants have low-light vision. Taiga giants wander endlessly to keep from depleting the food supply of any one area. Aurochs and mammoths are their preferred inland prey, while whales, seals, and walruses provide food in coastal regions. These animals form the cornerstone of tribal survival, not just for the food they provide but because nearly all of a tribe’s possessions, from their portable shelters to their weapons, are crafted form the bone, hides, and sinews of felled beasts. Little is wasted. Taiga giants are accomplished rock throwers. A

The Ancient Library, Part 8 (Saturday, Abadius (I) 18th, 4708 AR)

Rubble blocked the western approach. The heroes used to magic to exit the room after they finished looting it. The escaped stone giant gathered a group of giants to mount an attack on the library to finish off the heroes. The heroes had secured an alliance with Conna and since she still lived, and among the giants whom the stone giant recruited - when this patrol encountered the heroes, Conna switched sides to aid them, a move that threw the other stone giants into chaos. Half of those giants soon defected as well, renouncing Mokmurian as an unworthy runt and joining Conna and the heroes against him. The heroes are still fighting this battle.