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In the Hook's Shadow, Part 5 (Sunday, Kuthona (XII) 1st, 4707 AR)

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The heroes defeated the spider and healed the three prisoners. Last of the Black Arrows Three of the Order of the Black Arrows survived, and they were in bad shape. The only reason this group escaped the slaughter at Fort Rannick was because they were on a long-range patrol during the massacre. Their leader, a weathered old man whose worn face was as hard as leather, was named Jakardros. He and two of his men (Kaven and Vale) were all that remain; the others in the patrol have already been taken away for torture and death at the Grauls' hands. Jakardros Sovark Jakardros lost his eye to a close call with an ogre hook a decade ago. For many years he was second-in-command of Fort Rannick. After his patrol was delayed, they arrived back home to find the fort under Kreeg control. He lost a third of his unit in an attempt to retake the fort, and when they were forced to flee south into Kreegwood, the remainder were easy targets for the Grauls. Jakardros carried the loss of For

Spider, Ogre

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Ogre spiders are vermin. Vermin include insects, arachnids, other arthropods, worms, and similar invertebrates. They are mindless and thus immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). Vermin have darkvision. They breathe, eat, and sleep. Ogre spiders are brutal, terrifying hunters that build tangled webs capable of encasing entire trees. So-named because the arrangement of its eyes and mandibles gives it a face unnervingly similar to that of an ogre as much for their size, ogre spiders can fit into nooks and tunnels far more narrow than one might expect. An ogre spider is sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground. An ogre spider can poison those it attacks. Poisons can be removed through neutralize poison and similar effects. Ogre spiders can use webs to support themselves and up to one additional creature of

In the Hook's Shadow, Part 4 (Sunday, Kuthona (XII) 1st, 4707 AR)

The ogrekin had a ratty, stained blanket tucked into the back of his belt. Five patches bearing the Black Arrow crest were sewn into the blanket - in some cases, the patches were bloodstained. Shalelu recognized the patches. The firepelt, which survived the battle, frantically tried to communicate with the heroes. The heroes deduced that the firepelt was very concerned about someone or something and wanted them to follow him. The firepelt nibbled at their cloaks, tugging them toward a poorly maintained trail that led deeper into Kreegwood. Following it for a half-mile led to a homestead. The Farm This is where the heroes got their first taste of ogrish hillbilly horror. The trail led to a sickly farm in a clearing in the forest. The woods around this land were decorated with several hanging cornhusk-and-leather humanoid-shaped fetishes meant to ward off intruders - an investigation of any of these fetishes revealed they were stuffed with what appeared to be a mix of dirt and h